RE: Forbes Article30 Nov 2018 17:00
I think it's wrong to dismiss the article
"While applications like MelodyVR and Oculus Venues are critical early steps in setting the tone for future VR music experiences, they arguably fall short by cloning incumbent business and design practices from the "real-world" entertainment industry into a medium that has far more technological potential."
This is an interesting point. I half agree with this. Watching a re-run of a show in 360 is impressive, as is allowing you to jump views and being on stage, i'm not convinced that in itself is a scalable business. The good news is that this is not the business, which i think the author fails to grasp.
The author then says: "while a live music exec once similarly told me that VR's benefit for the concert sector lies in "taking fans to a place where they normally can't be."
This is where she clearly hasn't seen the direction of travel and future direction of Melody and why I think things like the Pixie Lott content and live shows will be the real driver of this business.
For those who are negative about the current state of affairs, behind the scenes content and live shows haven't launched yet and this is what, IMO, will make Melody huge.