RE: No bounce5 Dec 2023 18:51
Crazy tor think that people who followed tip will need almost to 100 bag this stock to break even and it’s less than 3 years old: https://www.telegraph.co.uk/money/investing/stocks-shares/questor-computer-games-firms-founders-believe-shares-should/
Questor share tip: bosses at tinyBuil d have held on to 45pc of the company following its flotation – a vote of confidence in a bright future
“We went through years of hell before making any money.” So say the people behind tinyBuild on the computer games firm’s website. They finally got their reward last month when it joined Aim and its founders became millionaires many times over.
Alex Nichiporchik, chief executive, is now worth £204m as he owns 38.2pc of a company valued at £534m. His colleague Luke Burtis owns 7.1pc, worth £38m.
Their retention of such large stakes is hugely reassuring to this column, whose belief in “following the money” extends to the actions of company bosses as well as those of outside investors. But at least one fund manager has put his clients’ money behind tinyBuild too.
“We like the computer games sector: it is bigger than film and music combined,” said Jon Hudson of Premier Miton Investors, one of the largest institutional backers of tinyBuild. Questor likes the sector too: we have scored big gains with the likes of Frontier Developments, Codemasters and Team17.
And tinyBuild takes Team17’s approach: rather than developing its own games it takes on promising titles from independent developers and helps them with funding, marketing and technical expertise.
“Alex and Luke discovered the value of this model by direct personal experience: they wanted to release a game called No Time To Explain but were strung along by a publisher, jeopardising the entire project,” said Mr Hudson. “They realised they could help other developers to commercialise their games so they changed course to become a publisher.”
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The company says that since August 2013 it has formed partnerships with dozens of independent developers, acting as a publishing partner and “providing funding, knowledge, production, artwork, guidance, etc to make other developers’ games better”.
“They come at it from a developer’s point of view,” said Mr Hudson. He said tinyBuild selected just 1pc of the games it saw, picking those with the most promise and advising the developers on how to make their game more appealing to users. “It’s a partnership that works,” he said, “and this way you don’t have to commit much capital – it’s a low-risk way to generate a big hit.”
The ultimate goal is a game that can develop into a “franchise”: one that can remain popular through multiple versions, with spin-offs, books, prequels and so on.