Article by Anita Riotta13 May 2019 16:12
**************************************/articles/the-emergence-of-edtech-how-virtual-reality-wants-to-help-educate-your-kids-9fd28f1/
"...In the education landscape, UK-based companies such as
Dev Clever Holdings (DEV) have already laid out the groundwork to both take advantage of this growth and also shape the industry’s future.
A leading developer of mobile and immersive educational experiences, Dev Clever has released its latest virtual reality experience “VICTAR” (Virtual Interactive Careers Training & Apprenticeship Robot)-- the world’s first interactive VR careers guidance experience, to schools across the UK as part of their division EDUCATE.
Chris Jeffries, Dev Clever’s CEO, says "VICTAR is a pivotal application in VR and the start of the mass adoption of the technology in the education sector. It allows schools to generate an immediate return on their investment for introducing the equipment in their institution by supporting the government mandate for schools to perform against the Gatsby Benchmarks for careers guidance.
Using virtual reality, VICTAR fulfills a real and current need to engage young people at school in the delivery of careers information and will become a conduit to deliver further virtual reality content such as curriculum, career focused and other training modules.”
And a sharp focus on educational VR is likely to benefit the cross reality industry as a whole. PwC found that one of the main challenges to the mainstream adoption of VR and AR technology is precisely education and that “few members of the public have an accurate understanding of the technology due to a lack of first-hand experience.”
Once that technology is brought into classrooms and a large swath of the public has adopted and utilized it since childhood, it seems there’s only growth ahead of educational VR."