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Interim results

23 Mar 2016 07:00

RNS Number : 9656S
GAME Digital PLC
23 March 2016
 

23 March 2016

GAME DIGITAL PLC

 

Interim results for the 26 weeks ended 23 January 2016

GAME Digital plc ("GAME" or the "Group") today announces its interim results for the 26 week period ended 23 January 2016 (the "period"). All comparator periods are for the 26 weeks ended 24 January 2015 unless otherwise stated.

All figures in £'m (unless stated)

26 weeks ended

23 January 2016

26 weeks ended

24 January 2015

% Change

Statutory measures

Revenue

549.2

585.9

(6.3)

Gross profit

130.7

135.2

(3.3)

Gross profit margin

23.8%

23.1%

+70bps

Profit before tax

22.5

33.2

(32.2)

Net cash from operating activities

66.6

64.9

(2.6)

Interim dividend per share

1.67p

7.35p

(77.3)

Selected non-IFRS measures

Gross Transaction Value (GTV)1

608.0

644.1

(5.6)

Adjusted EBITDA2

33.1

43.0

(23.0)

Adjusted profit before tax3

27.7

38.9

(28.8)

Adjusted (basic) earnings per share (EPS)4

12.2p

17.8p

(31.5)

Net cash

120.2

140.4

(14.4)

Financial and Operational Headlines

·

Adjusted EBITDA of £33.1 million, ahead of c£30 million guidance provided in January (2015: £43.0 million)

·

Group results impacted by challenging UK market as previously announced; strong Spanish performance with like-for-like sales up 16.1% on a local currency basis

o

Group GTV decline of 5.6% compared to an aggregated market decline (UK and Spain) of 9.8%5

§

Group GTV excluding hardware increased 0.9% or £4.2 million, to £450.8 million

§

Actions from recent UK business review being implemented to improve profitability

·

Interim dividend per share of 1.67 pence (£2.8 million) approved by the Board, representing approximately one third of the anticipated full year dividend

·

Solid progress achieved across the Group's strategic diversification plans with approximately one third of the Group's gross profit delivered from:

o

Accessories, Toys-To-Life & Other (including Multiplay) (GTV +25% in H1)

o

Preowned mobile phones and tablets (GAMEtronics) (GTV +93% in H1)

o

Digital content (GTV +9% in H1)

·

Strong customer engagement

o

870k new customers signed up to loyalty programmes in the UK and Spain

o

UK online traffic (unique visitors) up by 5.7% year-on-year

o

Over three million GAME App downloads to date

·

Continued development of eSports & Events and Digital Solutions

o

The largest ever winter Insomnia gaming event ("Insomnia 56") held in December 2015

o

Acquisition of SocialNAT, a popular Spanish eSports business, completed in February 2016

o

Significant contract success for Clanforge, the Group's server management software business

 

Martyn Gibbs, Chief Executive Officer, said:

"Operating in the fast-paced video games industry continues to present both opportunities and challenges to our business. Market dynamics in the UK were challenging during our peak trading period, although sales trends improved in the last week of December and first three weeks of January.

"In January we launched a review of the UK business and are committed to rapidly implementing measures to respond to current market trends. As well as pursuing commercial opportunities we are focussed on driving improvements in the consumer proposition and realising operational efficiencies to improve our performance. In Spain the Group delivered another strong performance in the first half, with increased sales, profits and market share.

"I remain confident in the prospects for the Group. We are making good progress driving retail and business diversification, with strong growth delivered in higher margin categories such as preowned phones and tablets, PC accessories and licensed merchandise. In addition, sales of digital content were up almost 10% and our customer engagement metrics remain positive. At the same time we expect the impact of falling legacy software sales to lessen in the future.

"Increasing engagement with gaming communities and broadening our offer, both within and beyond retail, sits at the heart of our strategy. We are committed to investing in our teams and core foundations to support our plans for the business. The development of our competitive gaming, eSports and gaming events continue to progress rapidly at Multiplay, and we are looking to develop similar activities in Spain through the acquisition of SocialNAT. I also believe that the potential for Clanforge, our consumer and enterprise server management software, will continue to grow as we engage with our broad supplier base. I remain excited by our plans for the business and the opportunities ahead of us."

Current Trading and Outlook

Trading in the second half of the year has been in line with our expectations and the Group expects to deliver a small, positive EBITDA for the 27 week period ending 30 July 2016.

The Board is committed to the financial investment required to effect change and deliver consistent, sustainable earnings growth. At the same time, the Group is focussed on optimally managing its core retail cost base and improving operational efficiency to partially offset this planned investment.

The Board will announce its full year results for the 53 weeks ending 30 July 2016 in October 2016.

Results presentation

Management will be hosting a presentation for analysts and investors at 9.30 a.m. today at Citigate Dewe Rogerson, 3 London Wall Buildings, London Wall, EC2M 5SY. A live audio webcast of the presentation will be available via the Company's website at www.gamedigitalplc.com/investor-relations. A recording of the presentation will be made available on www.gamedigitalplc.com later today.

 

Enquiries

GAME Digital plc

+44 (0) 1256 784 000

Martyn Gibbs

Chief Executive Officer

Mark Gifford

Chief Financial Officer

James Staveley

Investor Relations & Corporate Development Director

Citigate Dewe Rogerson

+44 (0) 20 7638 9571

Grant Ringshaw

Jos Bieneman

 

 

Notes:

1. Gross Transaction Value is a non-IFRS measure defined as total retail receipts excluding VAT and before the deduction of revenue deferral relating to reward points. Gross Transaction Value reflects the full sales value of digital sales, agency sales (including sales by business partners on GAME's Marketplace website), warranties and other similar arrangements and thereby includes the publishers' and sellers' shares of those transactions (see note 1). Gross Transaction Value provides the most reliable measure of activity in an environment where more sales are expected to move from physical to digital.

2. Adjusted EBITDA is a non-IFRS measure defined by the Group as operating profit before tax, depreciation, amortisation, net finance costs, exceptional and adjusting items (see note 1).

3. The calculations of Adjusted profit before tax excludes all exceptional and adjusting items (see note 3)

4. Adjusted basic earnings per share is calculated as set out in note 7.

5. Market share is calculated by dividing the total value of GAME's retail sales of mint hardware, software, console digital content and accessories for the 26 weeks ended 23 January 2016 by the comparative figure for the UK and / or Spanish market respectively (Source: GfK Chart-Track).

 

 

Forward Looking Statements

This announcement contains certain forward-looking statements which have been made by the Directors in good faith using information available up until the date they approved the announcement. Forward-looking statements should be regarded with caution as by their nature such statements involve risk and uncertainties relating to events and circumstances that may occur in the future. Actual results may differ from those expressed in such statements, depending on the outcome of these uncertain future events.

 

Notification of Home Member State

Following changes made to the Disclosure Rules and Transparency Rules ("DTR") as a result of the Transparency Directive Amending Directive (2013/50/EU), the Company is required to disclose its Home State. Accordingly, pursuant to DTR 6.4.2, the Company announces that its Home State is the United Kingdom.

 

Notes to editors

GAME Digital plc is dedicated to delivering an authoritative range of specialist gaming products and services to the gaming communities of the UK, Spain and beyond. GAME's UK and Spanish retail businesses are the market leaders in each country, operating a total of nearly 600 stores across the two countries, an omni-channel offer including the multi-award winning GAME App, and a reach of more than 18 million customers across its Reward programmes. Through GAME's Digital Solutions, GAME is pioneering the use of new technologies to deliver gaming content and reach gamers and business partners outside its main markets. GAME's eSports & Events activities, incorporating the Multiplay and SocialNAT businesses, delivers unique and memorable gaming events and experiences directly and on behalf of third parties, including its flagship consumer event, Insomnia, the UK's largest gaming festival. For more information visit www.gamedigitalplc.com, www.multiplay.com or www.socialnat.com.

You can view or download copies of this announcement and the latest Half Year and Annual Report & Accounts from the Group's corporate website at www.gamedigitalplc.com or request free printed copies by corporate@game.co.uk.

 

SUMMARY OF FINANCIAL RESULTS

 

Figures in £m unless indicated

Includes non-IFRS measures

26 weeks ended

23 January 2016

26 weeks ended

24 January 2015

% Change

Gross Transaction Value (GTV)1

UK

451.6

499.8

(9.6)%

Spain

156.4

144.3

8.4%

Group

608.0

644.1

(5.6)%

Revenue

UK

407.8

451.5

(9.7)%

Spain

141.4

134.4

5.2%

Group

549.2

585.9

(6.3)%

Gross Profit, £m

130.7

135.2

(3.3)%

Gross Profit %

23.8%

23.1%

0.7%pts

Operating Costs before exceptional and adjusting items

102.7

96.0

7.0%

Adjusted EBITDA2

UK

21.5

31.9

(32.6)%

Spain

11.6

11.1

4.5%

Group

33.1

43.0

(23.0)%

Net Finance Costs

0.3

0.3

-

Adjusted Profit Before Tax3

27.7

38.9

(28.8)%

Proposed Interim Dividend Per Share

1.67p

7.35p

(77.3)%

Adjusted Basic Earnings per Share4

12.2p

17.8p

(31.5)%

Net Cash

120.2

140.4

(14.4)%

 

1. Gross Transaction Value is a non-IFRS measure defined as total retail receipts excluding VAT and before the deduction of revenue deferral relating to reward points. Gross Transaction Value reflects the full sales value of digital sales, agency sales (including sales by business partners on GAME's Marketplace website), warranties and other similar arrangements and thereby includes the publishers' and sellers' shares of those transactions (note 1). Gross Transaction Value provides the most reliable measure of activity in an environment where more sales are expected to move from physical to digital.

2. Adjusted EBITDA is a non-IFRS measure defined by the Group as profit before tax, depreciation, amortisation, net finance costs, exceptional and adjusting items (see note 1).

3. Adjusted profit before tax is a non-IFRS measure defined by the Group as profit before exceptional and adjusting items (see note 3).

4. Adjusted basic EPS is calculated as set out in note 7.

 

CHIEF EXECUTIVE'S STATEMENT

 

Summary of Group Results

Group GTV of £608.0 million was down 5.6% on the prior period and down 3.6% on a constant currency basis, with Group gross profit down by 3.3% on a reported basis and down 1.2% on a constant currency basis due to the stronger Pound relative to the Euro. Total operating costs of £107.9 million rose by 6.1% reflecting the first time inclusion of Multiplay within the business, with core operating costs (excluding Multiplay, depreciation and amortisation) up 3.6%, from £92.2 million to £95.5 million.

Group earnings before adjusting and exceptional items, finance costs, depreciation and amortisation ("Adjusted EBITDA") were £33.1 million, which compares with £43.0 million in the prior period. Profit before tax, adjusting and exceptional items was £27.7 million (2015: £38.9 million) and earnings per share before non-recurring items were 12.2p (2015: 17.8p), down 28.8% and 31.5% respectively.

Cash generated from operating activities of £66.6 million was positive and above the prior year level of £64.9 million. Our balance sheet remains strong, with no long term debt. Group net cash at the end of the period was £120.2 million (2015: £140.4 million), after factoring in positive operating cash generation before the payment of a special dividend last year of £24.8 million from surplus cash.

The Board has approved an interim dividend of 1.67 pence per share (2015: 7.35 pence), representing approximately a third of the expected full year dividend. This will be paid on 5 August 2016 to shareholders on the register at the close of business on 1 July 2016, with the ex-dividend date of 30 June 2016.

Group Operational and Strategic Review

 

UK

Spain

Spain (€)

Group

Retail Market, YoY % change1

-12.8%

+2.6%2

+11.1%

-9.8%3

GAME GTV, YoY % change

-9.6%

+8.4%2

+17.5%

-5.6%

GAME Retail Market share4

32% (33%)

38% (36%)

-

Number of stores

319 (319)

270 (280)

589 (599)

Average lease length

1.8yrs (2.3yrs)

1.0yrs (1.3yrs)

1.4yrs (1.8yrs)

 

Note:

1) Source: GfK Chart-Track; based on value of retail sales of console hardware, software, digital and accessories for 26 weeks ended 23 January 2016

2) Converted into Sterling equivalent

3) UK and Spanish markets combined

4) Source: GFK Chart-Track. Market share based on value of retail sales of hardware, software, digital and accessories for 26 weeks ended 23 January 2016

Figures in brackets denote January 2015 comparatives

UK

UK Multichannel

As previously announced, trading conditions in the UK video games market in the first half were challenging. The switch over from the older gaming formats to PlayStation 4 and Xbox One ("New Format") software impacted profitability across the market and the effect of this switch over was further compounded by lower year on year high street and shopping centre footfall in key Christmas trading weeks. Overall the UK retail market (Console Hardware, Software, Accessories and Digital) fell 12.8% in the first half of the year with hardware sales falling 28% and software sales down 8%.

Against this backdrop the Group's UK GTV declined 9.6% to £451.6 million. UK gross profit fell 5.6% to £96.9 million (2015: £102.7 million). The Group's UK console sales of £117.7 million were down 28.7%, but given the low margin of this category the impact on gross profit was modest.

Though overall sales declined in the first half, the UK business delivered significant growth in a number of areas, including New Format software (up 20% across mint and preowned combined) as well as newer categories such as preowned mobile phones and tablets, PC gaming (hardware, accessories and content) and licensed merchandise. Whilst we are pleased with strong growth in our newer products, this has not been sufficient to offset the margin decline from sales of Xbox 360, PlayStation 3 and other older format software.

The increased contribution from higher margin categories resulted in a 100 basis point improvement in the UK Gross Margin rate in the period, to 23.8%. However lower sales combined with higher costs resulted in a decline in Adjusted EBITDA to £21.5 million (2015: £31.9 million) in the period.

Operating costs before depreciation and amortisation and adjusting and exceptional items increased £2.2 million or 3.2%, reflecting higher distribution costs and cost investment to support new growth categories.

In January a comprehensive UK action plan was implemented to respond rapidly to the change in market dynamics. This plan is progressing well and includes the pursuit of new commercial opportunities, improvements to the consumer proposition and the delivery of further operational efficiencies.

Actions include, amongst other things:

·

Engagement with the Group's key supplier partners to increase collaboration and optimise trading terms

·

A detailed review of the Group's UK store base in order to optimise the footprint in the medium term and identify opportunities for cost savings. The UK business is planning for 246 lease events due by the end of FY2017/18. As a result, the Group anticipates opportunities to reduce significantly estate costs prior to any store closures

·

An end-to-end review of the stock management process to optimise working capital, improve operational efficiency and enhance the multichannel customer experience

·

A comprehensive review of UK operational processes to identify opportunities for efficiency gains and cost savings. This exercise has already yielded benefits since December and is ongoing

·

An organisational review to ensure the business is structured and resourced to capitalise on future growth opportunities and deliver the targeted cost savings and operational efficiencies.

Multiplay

Multiplay delivered sales of £3.9 million in the first half (Multiplay sales are included within the UK's 'Accessories, Toys-To-Life & Other' category) (2015: Nil). Delivery against our strategic and operational plans for Multiplay are progressing well. Business highlights in the half included:

The Insomnia Gaming Festival & Gaming Events

After reaching capacity at the Ricoh Arena in Coventry, the Group hosted its first Insomnia Gaming Festival (Insomnia 56) at Birmingham's NEC in December 2015, achieving record attendance for a winter event. Advance ticket sales for Insomnia 57 over Easter are also significantly above last year's level and will set a new record for an Easter event. Plans to host the first Insomnia events in Scotland and Ireland in 2016 have been announced and arrangements are progressing well.

eSports and Competitive Gaming

The Group ran its first professional-tier eSports event at Insomnia 56 (The $30,000 Insomnia Truesilver Championship). The tournament was broadcast in 26 territories and surpassed its targeted global online viewing figures. The Group will host an equivalent eSports tournament at Insomnia 57 and has secured new sponsorship revenue as its reputation and audience grows. This activity remains in its infancy but the growth opportunities remain significant.

Digital Division: Clanforge

The Group had significant contract success with Clanforge, the Group's proprietary enterprise middleware for server management, in the first half. Publisher interest in Clanforge remains high with a number of contract discussions underway.

The Group continues to invest in the cost base to support its ambitious growth plans, with an increase in headcount of 29 across all Multiplay teams (Insomnia & Gaming Events, eSports & Competitive Gaming and Digital), taking the total number of employees to 91. Key appointments included new Directors of both the Insomnia Gaming Festival and the Digital division, which oversees the development and growth of Clanforge.

Spain Multichannel

The Spanish business delivered a strong performance in the first half of the year, with total GTV up 17.5% on a local currency basis against the Spanish market which grew 11.1%. On a like-for-like basis (after adjusting for the additional 44 Gamestop stores transferred to the Group in October 2014), sales grew 16.1%.

GAME grew both sales and market share in all categories (Hardware, Software, Accessories and Digital), with the Group's market share of the Spanish retail market rising by approximately two percentage points to 38%.

In local currency terms, GAME's Content GTV grew 10.2%, with New Format software sales up more than 76% and higher margin preowned sales growth of 11.0%. Sales in the Accessories, Toys-To-Life & Other category rose 19.4% and Hardware sales rose 32.7%.

In total, after the effects of a weaker Euro, which depreciated approximately 8% against Sterling, Spanish GTV rose 8.4% in the first half and gross profit increased £1.3 million or 4.0% to £33.8 million due to mix effects resulting from the strong growth in lower margin hardware sales.

Operating costs before depreciation, amortisation and adjusting and exceptional items rose £0.8 million or 3.7%, resulting in an Adjusted EBITDA of £11.6 million (2015: £11.1 million).

The Group closed five stores in Spain during the half, ending the period with 270 stores, of which just three were loss making (2015: 7).

Group Strategy Update

The Group is focussed on putting customers and communities at the heart of the business, maintaining strong relationships with its supplier partners and identifying and developing exciting and relevant new business opportunities both within and outside of retail. Through this we aim to broaden and deepen our large and loyal customer relationships, build on the Group's established positions and effect the transition to consistent, sustainable earnings growth.

Specialist Retail

Across the UK and Spanish retail businesses the Group's strategy is focussed on maximising sales from its core console markets, expanding into new markets and delivering a truly multichannel proposition and customer experience. We have entered attractive new categories such as preowned mobile phones and tablets, PC gaming hardware and accessories, digital content, licensed merchandise and Virtual Reality products. The Group is also focussed on driving significant growth of its relatively new business initiative, Marketplace.

Alongside product innovation and development the Group is expanding and enhancing the services it offers to consumers including online trade-in, consumer finance (UK and Spain), the UK gift card programme, product repairs (UK and Spain) and product protection plans. The Group has also recently started offering broadband, mobile and TV packages in UK stores and in Spain the business has recently begun offering a 'build your own PC' service for PC gamers.

Gaming Events, eSports and Local Competitive Gaming

Beyond retail, the Group is planning material investment to deliver significant growth in revenue over the next three years from gaming events, esports and local competitive gaming. Direct revenue streams include ticket sales, advertising and sponsorship deals and the Group expects to benefit further from a growing audience of engaged and loyal gamers.

Future plans include a focus on the expansion of the number and size of Insomnia Gaming Festivals hosted in the UK and internationally, growth in the number of white label gaming events organised on behalf of the publishers, as well as the further development of the Group's professional and amateur eSports tournaments. In February the Group announced the acquisition of SocialNAT in Spain to support these plans.

Digital Solutions: Clanforge

The further development and roll-out of Multiplay's Clanforge product, which provides scalable and cost effective consumer and enterprise server hosting solutions for online gaming, is a key strategic priority for the Group. The Group is investing heavily in the required resource and infrastructure to support the significant future growth anticipated.

 

Conclusion

The video games industry continues to evolve, presenting opportunities and risks to the business. Though recent dynamics in the UK console market resulted in a challenging trading environment in the first half, GAME continues to retain a highly differentiated and valuable position at the heart of gaming communities across the UK and Spain.

We anticipate further declines in older format software, however the impact to the business will lessen as these categories become a smaller proportion of the Group's sales. At the same time we expect new format software (PlayStation 4 and Xbox One) and the Group's newer, growth categories (for example preowned mobile phones and tablets) to continue to increase their contribution.

The Board foresees a number of strategic opportunities and growth areas across the business and is committed to the necessary investment to capitalise on these. The Group is confident that by organising itself effectively and building ever stronger and more collaborative partnerships with its key suppliers, it is well positioned to execute its strategy and deliver long-term sustainable growth.

 

FINANCIAL REVIEW

Group Results

26 weeks ended 23 January 2016

26 weeks ended 24 January 2015

26 week change

Statutory Results - IFRS measures

£m

£m

%

Revenue

549.2

585.9

(6.3)

Gross Profit

130.7

135.2

(3.3)

Operating Profit

22.8

33.5

(31.9)

Net Finance Costs

(0.3)

(0.3)

-

Profit Before Tax

22.5

33.2

(32.2)

Selected Non-IFRS measures

Gross Transaction Value (GTV)

608.0

644.1

(5.6)

Adjusted EBITDA

33.1

43.0

(23.0)

Adjusted Profit Before Tax

27.7

38.9

(28.8)

Adjusted (basic) EPS

12.2p

17.8p

(31.5)

 

Group revenue for the 26 week period ended 23 January 2016 declined by 6.3% to £549.2 million (2015: £585.9 million) with strong sales growth in Spain more than offset by a challenging period for the UK retail market. On a constant currency basis the Group's Gross Transaction Value (GTV), a better measure of underlying retail activity as it includes the gross value of digital receipts, decreased by 3.6%, however reported Group GTV in the first half was down 5.6% to £608.0 million (2015: £644.1 million) due to the stronger pound relative to the Euro.

The trends seen in the second half of last year continued into the first half of this year, with the pace of the market's transition to the latest generation of consoles (PlayStation 4 and Xbox One) accelerating. GTV excluding hardware (physical and digital Content, Preowned, Accessories, Toys-To-Life & Other) grew by 0.9% in the half, whilst Hardware GTV fell 20.4% as a result of reduced average selling prices compared with the same period last year and lower volumes. Within the Content category, sales of New Format physical software (PlayStation 4 and Xbox One) were strong, up 25% in the half. However, this growth was more than offset by the fall in Old Format software sales (PlayStation 3 and Xbox 360), down 58.5%, as consumer demand for these products declined. Similar trends were seen within the Preowned category, with New Format software sales up 40% compared with a 37% fall in Old Format software sales.

Group gross margins (as a percentage of revenue) increased by 70 basis points in the half to 23.8%. Gross margins benefited from the shift in sales mix to higher margin categories (Preowned and Accessories, Toys-To-Life & Other category (including Multiplay)). Hardware margins remained stabled in the half, at 3.4%.

The Group delivered an Adjusted EBITDA of £33.1 million in the half (2015: £43.0 million), impacted by the reduction in gross profit as well as £5.4 million of cost growth across the business. The increase in underlying operating costs was explained by the acquisition of the Multiplay business in March 2015 as well as modestly higher operating costs within the Group's UK and Spanish businesses.

Group operating profit was £22.8 million (2015: £33.5 million), similarly explained by lower gross profit generation and higher operating expenses, including a £1.6 million increase in depreciation and amortisation.

Adjusted profit before tax in the year was £27.7 million (2015: £38.9 million). Tax on adjusted earnings was £7.1 million (2015: £8.7 million) with the increase in effective tax rate due to the impact of a higher mix of profits arising in Spain which has a higher tax rate, as well as certain costs charged in the consolidated statement of comprehensive income for which no tax deduction is available, predominantly the post-acquisition remuneration for Multiplay.

 

Segmental results

 

UK

H1 2016

H1 2015

Variance

UK Market 1

£m

£m

%

%

Gross Transaction Value

451.6

499.8

-9.6

-12.8

Revenue

407.8

451.5

-9.7

Gross Profit Margin2

23.8%

22.8%

Adjusted EBITDA

21.5

31.9

-32.6

1. Source: GfK Chart-Track. Market comprises retail sales of mint hardware, boxed content, console digital content and gaming accessories.

2. Calculated as a % of revenue

The UK business, including Multiplay, saw Gross Transaction Values decline by 9.6% and revenue by 9.7% in the half.

UK GTV excluding Hardware was flat at £333.8 million (2015: £334.6 million). A strong performance in the Accessories, Toys-To-Life & Other category, which grew 29.6% to £60.4 million, was offset by a 7.0% fall in Content sales, explained by a 63.9% decline in Old Format (PlayStation 3 and Xbox 360) software.

The Preowned category GTV of £76.0 million was up 0.5% in the half. Strong preowned technology sales were delivered, up 101.0% and New Format sales were also up 31.4%. Stronger overall GTV growth was held back by the 45.4% decline in Old Format sales.

In line with the UK market, Hardware GTV was down 28.7% in the half, with sales continuing to be impacted by the reduction in average selling prices of the latest generation of consoles versus a year ago and lower volumes.

The increased sales mix of higher margin categories resulted in a 1.0 percentage point improvement in the UK Gross Margin rate in the first half, to 23.8%. UK operating costs excluding depreciation, amortisation and adjusting and exceptional items rose 6.5% to £75.4 million (2015: £70.8 million) explained by the first time inclusion of Multiplay, increased delivery costs as a result of higher online sales and investment to support the Group's growth initiatives. This increase in costs, together with the decline in sales resulted in a 32.6% decline in Adjusted EBITDA to £21.5 million (2015: £31.9 million) for the half.

The number of stores in the UK at 23 January 2016 was unchanged from last year, at 319.

 

Spain

H1 2016

H1 2015

Growth

LC Growth^

Spain Market 1

Spain Market LC^

£m

£m

%

%

%

%

Gross Transaction Value

156.4

144.3

8.4

17.5

2.6

11.1

Revenue

141.4

134.4

5.2

14.1

Gross Profit Margin

23.9%

24.2%

Adjusted EBITDA

11.6

11.1

4.5

13.5

Note:

1. Source: GfK Chart-Track. Market comprises retail sales of mint hardware, boxed content, console digital content and gaming accessories

^ LC currency basis (LC). Calculated based on original Euro amounts.

 

The Spanish market grew by 11.1% on a local currency basis in the first half. GAME continued its outperformance of the market, delivering GTV growth of 17.5% in local currency terms. On a like-for-like local currency basis revenue rose 16.1% for the first half. The Group ended the year with 270 stores compared with 280 at 24 January 2015.

On a reported basis, after the effects of a weaker Euro, Spanish GTV rose 8.4% in the first half. The Adjusted EBITDA for the period was £11.6 million (2015: £11.1 million). In local currency terms Adjusted EBITDA increased 13.5% to €16.0 million (2015: €14.1 million).

GAME grew share in all categories (Hardware, Software, Accessories and Digital) in the half, with total market share of the Spanish mint market rising by over 200 basis points, to 38%.

 

Gross Transaction Value (GTV) and Revenue

 

GTV

 

Revenue

H1 2016

H1

2015

(Restated)

Growth

H1 2016

H1

2015 (Restated)

Growth

£m

£m

%

£m

£m

%

Content

267.2

281.0

-4.9

215.0

232.9

-7.7

Preowned

104.8

102.4

2.3

104.1

100.4

3.7

Accessories, Toys-To-Life & Other

78.8

63.2

24.7

74.1

58.2

27.3

Sub-Total

450.8

446.6

0.9

393.2

391.5

0.4

Hardware

157.2

197.5

-20.4

156.0

194.4

-19.8

Total

608.0

644.1

-5.6

549.2

585.9

-6.3

Note: A reclassification of £3.8m has been made between revenue and cost of sales in the period ended 24 January 2015 to restate the accounting for Digital commission revenue within the Content category.

 

Group Gross Transaction Value (GTV) fell 5.6% over the first half to £608.0 million (2015: £644.1 million). Foreign exchange rates negatively impacted the reported GTV during the half. On a constant currency basis GTV fell by 3.6%.

Content GTV, which includes both boxed and digital game content, fell by 4.9% in the year. GTV of physical content for Xbox One and PlayStation 4 formats continues to exhibit strong growth, increasing by 25%. However this growth was more than offset by the decline in physical sales for older formats, in particular PlayStation 3 and Xbox 360, which fell 58.5% in the first half.

Within Content GTV, total digital sales continued to grow, rising 9.2% to £62.8 million in the half. After adjusting for the impact of one-off digital bundling activity in 2015, amounting to approximately £5 million, which was not repeated in 2016, underlying digital sales growth was approximately 17%.

Average selling prices of Hardware were lower than in the same period last year resulting in a decline in Hardware GTV of 20.4% in the half.

GTV from preowned products increased by 2.3% to £104.8 million. GTV growth was driven by an increase in sales of preowned PlayStation 4 and Xbox One hardware and software products, up 44%, as well as further strong growth in the value of preowned GAMEtronics sales (mobile phones and tablets), which grew 93% in the half to £23.1 million. Stronger overall GTV growth was held back due to the 36.6% decline in Old Format sales.

GTV from the Accessories, Toys-To-Life & Other category increased by £15.6 million or 24.7% to £78.8 million, benefitting from £3.9 million in Multiplay sales, together with strong growth within the accessories, Toys-To-Life and licensed product sub-categories.

On a statutory basis, Group revenue declined 6.3% in the first half to £549.2 million (2015: £585.9 million).

 

Gross profit

Gross profit fell by 3.3% to £130.7 million (2015: £135.2 million). Foreign exchange rates negatively impacted the reported gross profit during the half, with the euro c.8% weaker against sterling in the 26 weeks ended 23 January 2016. This accounted for a year-on-year reduction in gross profit of c.£2.8 million. On a constant currency basis total gross profit decreased by 1.2% to £133.5 million.

 

H1 2016

£m

H1 2015

£m

Change

%

UK

96.9

102.7

-5.6

Spain

33.8

32.5

4.0

Total

130.7

135.2

Spain (€m)

46.5

41.1

13.1

 

Gross profit by category is analysed in the table below.

 

H1 2016

H1 2015

Change

%

%

% pts

Content

28.4

30.0

-1.6

Hardware

3.4

3.4

-

Preowned

37.3

38.9

-1.6

Accessories, Toys-To-Life & Other

34.6

33.6

+1.0

Total

23.8

23.1

+0.7

Note: Gross profit calculated as a % of revenue

 

The content gross profit rate decreased 1.6 percentage points to 28.4% in the half due to the mix of physical and digital product sales.

Hardware margin rates remained stable compared with the same period last year, at 3.4%.

Preowned margin rates fell 1.6 percentage points mainly as a result of the increasing mix of technology product sales. Underlying margins on preowned software sales improved during the half in both the UK and Spain.

The gross margin of Accessories, Toys-To-Life & Other rose 1.0% to 34.6%.

Operating expenses

H1 2016

H1 2015

Continuing

Costs

Adjusting

Items

Sub-total

Exceptional

Items

Total

Continuing

Costs

Adjusting

items

Sub-total

Exceptional

items

Total

£m

£m

£m

£m

£m

£m

£m

£m

£m

£m

Selling and distribution

(79.4)

-

(79.4)

-

(79.4)

(77.9)

-

(77.9)

-

(77.9)

Administrative

(23.3)

(5.6)

(28.9)

0.4

(28.5)

(18.1)

(5.7)

(23.8)

-

(23.8)

Total Operating expenses

(102.7)

(5.6)

(108.3)

0.4

(107.9)

(96.0)

(5.7)

(101.7)

-

(101.7)

Depreciation & Amortisation

(5.1)

(4.5)

(9.6)

-

(9.6)

(3.8)

(4.2)

(8.0)

-

(8.0)

Operating expenses excluding D&A

(97.6)

(1.1)

(98.7)

0.4

(98.3)

(92.2)

(1.5)

(93.7)

-

(93.7)

 

Continuing operating expenses before exceptional and adjusting items, comprising selling and distribution and administrative expenses, increased by £6.7 million or 7.0% to £102.7 million.

Operating expenses included costs of £2.2 million for Multiplay (2015: Nil). Operating expenses excluding Multiplay were £100.5 million, 4.7% higher than last year. Operating expenses excluding depreciation and amortisation and Multiplay of £95.5 million, were 3.6% higher than the equivalent costs last year. Given increases in distribution costs of £1.5 million relating to higher online sales, core underlying cost inflation was less than two percent.

In the 26 weeks ended 23 January 2016 selling and distribution costs before adjusting items increased by £1.5 million, or 1.9%, to £79.4 million, largely down to higher distribution costs as mentioned above. Selling and distribution costs includes rent which declined £0.6 million year-on-year to £17.1 million (2015: £17.7 million), representing 3.1% of revenue (2015: 3.0%) in the half, more than offsetting a £0.5 million rise in store payroll across the Group.

Administrative costs before exceptional and adjusting items increased by £5.2 million, or 28.7%, to £23.3 million. The major elements of the increase are explained by the inclusion of Multiplay's operating costs (excluding depreciation and amortisation) of approximately £2.1 million, increased central costs in the UK and Spain totalling some £1.7 million (of which £0.7 million is attributed to the setting up of the Digital Solutions division) and £1.3 million of additional depreciation and amortisation charges.

Exceptional and adjusting items

Exceptional income of £0.4 million (2015: nil) was recognised in the period relating to the release of provisions associated with the former GAME Group plc. No exceptional items were incurred in the previous period.

The adjusting items before tax as detailed in note 3, are as follows:

H1 2016

H1 2015

Adjusting items

£m

£m

Brand and other acquired intangibles amortisation

4.5

4.2

(Credit)/cost of IPO-related share-based payment compensation

(0.1)

1.3

Costs of post-acquisition remuneration

1.2

-

Cost of transferring GameStop Spain stores

-

0.2

Total adjusting items

5.6

5.7

 

Amortisation charges increased by £0.3 million in the year as a result of the acquisition of Multiplay in March 2015. The share based payment credit arose following a reassessment of the probability of awards vesting and the associated national insurance provision required thereon. The post-acquisition remuneration of £1.2 million relates to future amounts of cash and shares payable to certain Multiplay shareholders. Other adjusting costs in 2015 of £0.2 million, comprising legal and professional fees, were incurred in relation to the transfer of Spanish stores from GameStop in October 2014.

Adjusted EBITDA

H1 2016

H1 2015

Change

£m

£m

£m

GTV

608.0

644.1

(36.1)

Revenue

549.2

585.9

(36.7)

Gross profit

130.7

135.2

(4.5)

Adjusted operating costs excluding depreciation and amortisation

(97.6)

(92.2)

(5.4)

Adjusted EBITDA

33.1

43.0

(9.9)

Adjusted EBITDA margin %

6.0%

7.3%

(1.3%) pts

Note: EBITDA margin calculated as a % of revenue

 

Adjusted EBITDA (EBITDA less exceptional and adjusting items) of £33.1 million (2015: £43.0 million) fell by £9.9 million in the year of which the majority related to the UK retail business.

Financing costs

Net financing costs totalled £0.3 million in the half (2015: £0.3 million).

Profit before tax

Profit before tax for the year amounted to £22.5 million (2015: £33.2 million).

Taxation 

The effective tax rate (defined as the accounting tax charge divided by the accounting profits before tax) was 27.6% (2015: 23.2%) with the increase due to the impact of a greater profit contribution from Spain (where there is a higher tax rate) and certain costs charged in the consolidated statement of comprehensive income for which no tax deduction is available, predominantly the post-acquisition remuneration for Multiplay.

Earnings per share 

The earnings used for the calculation of Adjusted basic EPS are as follows:

H1 2016

H1 2015

Profit Before Tax

22.5

33.2

Adjusting items

5.6

5.7

Exceptional items

-0.4

-

Adjusted Profit Before Tax

27.7

38.9

Effective Tax Rate on above

26%

22%

Tax

(7.1)

(8.7)

Adjusted Profit After Tax

20.6

30.2

Shares outstanding (basic)

168,831,932*

169,097,610

Adjusted basic EPS

12.2p

17.8p

* Basic shares outstanding excludes shares held in trust (EBT and SIP)

 

The Group delivered Adjusted basic earnings per share of 12.2p (2015: 17.8p). In order to give a better view of underlying earnings, adjustments to earnings per share have been made to remove exceptional and adjusting items.

Cash flow 

H1 2016

H1 2015

£m

£m

Net cash from operating activities

66.6

64.9

Capital expenditure

(6.9)

(6.4)

Cash generated from operations after capital expenditure

59.7

58.5

Increase in bank borrowings

30.0

12.8

Repayment of borrowings

(5.2)

(14.3)

Other

0.1

0.1

Cash flow

84.6

57.1

Opening cash

63.1

85.3

Effect of changes in foreign exchange rates

0.4

(2.0)

Closing cash

148.1

140.4

Borrowings and finance lease liabilities

(27.9)

-

Net cash

120.2

140.4

 

Cash generated from operations

Cash generated from operations amounted to £70.7 million, £4.0 million higher than last year, benefiting from £36.6 million of working capital generation (2015: £23.8 million). After finance costs and corporation tax payments, cash generated from operating activities was £66.6 million (2015: £64.9 million).

H1 2016

H1 2015

£m

£m

Operating profit

22.8

33.5

Depreciation and amortisation

9.6

8.0

EBITDA

32.4

41.5

Working capital generation and other items

38.3

25.2

Cash generated by operations

70.7

66.7

Finance costs

(0.6)

(0.4)

Corporation tax paid

(3.5)

(1.4)

Net cash from operating activities

66.6

64.9

Working capital generation ratio, %

57.5%

38.8%

Note: Working capital generation ratio calculated as working capital generated as a % of net cash from operating activities

 

Capital Expenditure

Group capital expenditure amounted to £6.9 million in the half (2015: £6.4 million), representing 21% of Adjusted EBITDA (2015: 15%) and 1.3% of revenue (2015: 1.1%).

Capital expenditure was incurred in the half on investment in the UK and Spanish operations (expenditure on a small number of new stores and relocations and further upgrade and maintenance capital expenditure particularly focussed on existing store environment, core IT systems and in the distribution centre). In addition, capital expenditure was incurred on the Group's online and digital infrastructure, comprising further developments to the Group's e-commerce sites, the GAME App, GAME Wallet, Codebank (the Group's platform for digital code distribution), Clanforge (the Group's server hosting technology), and new servers for Clanforge.

Dividends

The Board will target a progressive dividend which reflects the cash flow generation and long-term earnings potential of the Group, whilst retaining sufficient capital to fund investment to grow the business. Following a review of the Group's cash and working capital requirements, the Board intends to move from its existing policy of an annual payment split equally between the interim and final dividend to an approximate one-third: two-thirds split between interim and final dividends, respectively.

Accordingly, the Board has approved an interim ordinary dividend payment to shareholders of 1.67 pence per share (2015: 7.35 pence). The interim ordinary dividend will be paid on 5 August 2016. The ex-dividend date will be 30 June 2016 so the dividend will be paid to those shareholders on the register at the close of business on 1 July 2016.

Cash Resources and Financing

The Group currently has aggregate available facilities of approximately £60 million comprising a secured revolving credit facility provided by Barclays Bank PLC and HSBC Bank plc for an aggregate amount of £30 million and short-term financing facilities with Spanish banks BBVA and Banco Santander amounting to €38.5 million.

As at 23 January 2016, the UK business had drawn £25 million of the £30 million facility whilst the Spanish facilities were undrawn.

Game Stores Iberia SLU is currently going through its annual process of renewing and potentially increasing its short-term financing arrangements, currently €38.5 million. In addition, Game Retail Limited is currently exploring more flexible forms of funding to better manage its working capital requirements. These include discussions with Elliott International LP ('Elliott') who have offered to provide GAME with an asset backed lending facility of up to £100 million. The Group is also in discussions with other third party financing providers regarding the provision of funding arrangements similar to those offered by Elliott. Further details are in Note 14 to the financial statements.

Working capital

Net investment in trade working capital decreased by £1.0m, or 4.3%, to £22.0m (2015: £23.0m).

 

H1 2016

H1 2015

Trade working capital

£m

£m

Inventory

103.9

74.5

Trade receivables

17.7

34.7

Trade payables

(99.6)

(86.2)

22.0

23.0

 

The Group was carrying higher stock balances of £103.9 million at the end of the financial year, up 39% on last year with greater stock investment put into software following the agreement of extended payment terms from certain suppliers; additional stock investment in the growth AT&O category as well as growth of GAMEtronics stock levels to support the current sales demand.

The trade receivables balance has decreased to £17.7 million compared to £34.7 million in 2015. This decrease is due to the earlier settlement and offset of SOAs compared to the prior year following a focus on working capital during the period. The acquisition of Multiplay by the Group has resulted in an additional £0.4 million of trade receivables.

The increase in available supplier credit contributed to the increase in trade payables balances. The Group has also benefited from commercial deals with suppliers allowing more stock to be bought on favourable terms.

Going concern

The Directors have a reasonable expectation that the Group and the Company has adequate financial resources together with a profitable and cash generative business model to ensure it continues to operate for the foreseeable future. The Directors have formed their view based on prudently prepared forecasts, the Group's cash and the available credit facilities. Furthermore, the Directors have also assessed reasonably de-risked scenarios and other relevant business risks and potential mitigating actions in forming their views. On that basis they continue to adopt the going concern basis of accounting in preparing the condensed financial statements.

Principal risks and uncertainties

The Board has considered the principal risks and uncertainties for the remaining six months of the financial year and determined that the risks presented in the 2015 Annual Report, described as follows, also remain relevant to the rest of the financial year: Strategic risk and sustainable business model, competitive environment and consumer behaviour, financial management, people and capability, dependence on key suppliers, reputation and brand, business systems and infrastructure, technology and intellectual property, data protection and IT security, business disruption and crisis management.

Responsibility Statement

The Directors confirm, to the best of their knowledge and belief, that this condensed consolidated set of interim financial statements have been prepared in accordance with IAS 34 as adopted by the European Union, gives a true and fair view of the assets, liabilities, financial position and profit or loss of the group and that the interim management report herein includes a fair review of the information required by the DTR 4.2.7 and DTR 4.2.8 namely:

·

an indication of important events that have occurred during the six months ended 23 January 2016 and their impact on the condensed consolidated financial statements, and a description of the principal risks and uncertainties for the remaining six months of the financial year; and

·

material related party transactions in the six months ended 23 January 2016 and any material changes in the related party transactions described in the last Annual Report.

A copy of the Company's 2015 Annual Report and Accounts is available on GAME's website www.gamedigitalplc.com

This responsibility statement was approved by the board of directors on 23 March 2016 and is signed on its behalf by:

 

Martyn Gibbs

Mark Gifford

Chief Executive Officer

Chief Financial Officer

 

 

 

 

Condensed Consolidated Statement of Financial Position

 

As at 23 January 2016

 

 

 

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

Note

£m

(Unaudited)

£m

(Unaudited)

Restated *

Revenue

1

549.2

585.9

Cost of sales

(418.5)

(450.7)

Gross profit

130.7

135.2

Other operating expenses

2

(107.9)

(101.7)

Operating profit before exceptional costs

22.4

33.5

Exceptional items

3

0.4

-

Operating profit

4

22.8

33.5

Investment income

0.1

0.1

Finance costs

5

(0.4)

(0.4)

Profit before taxation

22.5

33.2

Taxation

6

(6.2)

(7.7)

Profit for the period attributable to equity holders of the Company

 

16.3

 

25.5

Total other comprehensive income/(expense): exchange differences on translation of foreign operations

 

 

1.3

 

 

(2.9)

Total comprehensive income for the period attributable to equity holders of the Company

 

17.6

 

22.6

Earnings per share

Basic (£)

7

£0.10

£0.15

Diluted (£)

7

£0.10

£0.15

 

 

All results relate to continuing operations.

 

 

* Refer to Note 1 for details of revenue and cost of sales restatement in the prior period.

 

 

 

23 January

2016

 

24 January

2015

 

25 July

2015

Note

£m

(Unaudited)

£m

(Unaudited)

£m

(Audited)

Non-current assets

Property, plant and equipment

8

23.9

19.6

19.2

Intangible assets

9

56.9

51.2

61.0

Investments

0.2

-

0.2

81.0

70.8

80.4

Current assets

Inventories

103.9

74.5

66.8

Trade and other receivables

37.3

56.5

17.8

Financial assets at fair value through profit or loss

10

0.3

0.9

0.9

Cash and cash equivalents

11

148.1

140.4

63.1

289.6

272.3

148.6

Total assets

370.6

343.1

229.0

Current liabilities

Trade and other payables

197.0

160.1

92.5

Borrowings

11

26.4

-

-

Current income tax liabilities

5.7

7.5

3.2

Leasehold property incentives

1.3

1.4

1.3

230.4

169.0

97.0

Net current assets

59.2

103.3

51.6

Non-current liabilities

Trade and other payables

0.7

-

0.3

Borrowings

11

1.5

-

0.1

Deferred tax liabilities

3.4

2.8

3.0

Leasehold property incentives

2.1

2.8

2.4

7.7

5.6

5.8

Total liabilities

238.1

174.6

102.8

Net assets

132.5

168.5

126.2

Equity attributable to equity holders of the Company

Share capital

1.7

1.7

1.7

Share premium

13.4

13.4

13.4

Merger reserve

130.9

130.9

130.9

Cumulative translation reserve

(6.0)

(5.2)

(7.3)

Retained earnings

(7.5)

27.7

(12.5)

Total equity

132.5

168.5

126.2

 

 

 

 

Condensed Consolidated Statement of Changes in Equity

 

For the 26 weeks ended 23 January 2016

 

 

Share

capital

Share

premium

Merger

reserve

Cumulative

translation

reserve

Retained

earnings

Total

equity

£m

£m

£m

£m

£m

£m

At 26 July 2014 (Audited)

1.7

13.4

130.2

(2.3)

1.4

144.4

Profit for the period

-

-

-

-

25.5

25.5

Other comprehensive expense

-

-

-

(2.9)

-

(2.9)

Total comprehensive (expense)/income

-

-

-

(2.9)

25.5

22.6

Credit to equity for equity-settled share based

payments

-

-

-

-

1.4

1.4

Deferred tax credit relating to share based payments

-

-

-

-

0.1

0.1

Transfer from reserves

-

-

0.7

-

(0.7)

-

At 24 January 2015 (Unaudited)

1.7

13.4

130.9

(5.2)

27.7

168.5

Loss for the period

-

-

-

-

(4.1)

(4.1)

Other comprehensive expense

-

-

-

(2.1)

-

(2.1)

Total comprehensive expense

-

-

-

(2.1)

(4.1)

(6.2)

Credit to equity for equity-settled share based

payments

-

-

-

-

0.3

0.3

Credit to equity for equity-settled post-acquisition

Remuneration

-

-

-

-

0.7

0.7

Deferred tax credit relating to share based payments

-

-

-

-

0.1

0.1

Dividends

-

-

-

-

(37.2)

(37.2)

At 25 July 2015 (Audited)

1.7

13.4

130.9

(7.3)

(12.5)

126.2

Profit for the period

-

-

-

-

16.3

16.3

Other comprehensive income

-

-

-

1.3

-

1.3

Total comprehensive income

-

-

-

1.3

16.3

17.6

Credit to equity for equity-settled share-based

payments

-

-

-

-

0.4

0.4

Credit to equity for equity-settled post-acquisition

remuneration

-

-

-

-

0.8

0.8

Tax charge relating to share-based payments

-

-

-

-

(0.1)

(0.1)

Dividends

-

-

-

-

(12.4)

(12.4)

At 23 January 2016 (Unaudited)

1.7

13.4

130.9

(6.0)

(7.5)

132.5

 

 

During the period ended 24 January 2015 £0.7m was transferred from retained earnings to the merger reserves in order to correctly allocate a bonus share issue that was recognised in Game Digital Holdings Limited in the period ended 26 July 2014.

 

 

 

 

Condensed Consolidated Statement of Cash Flows

 

For the 26 weeks ended 23 January 2016

 

 

26 weeks

ended

23 January

2016

26 weeks

ended

24 January

2015

Note

£m

(Unaudited)

£m

(Unaudited)

Cash flow from operating activities

Operating profit

22.8

33.5

Depreciation

2.6

2.1

Amortisation

7.0

5.9

Loss on disposal of non-current assets

0.1

-

Post-acquisition remuneration charge

1.2

-

Share-based payments expense

0.4

1.4

Increase in trade and other receivables

(18.3)

(36.4)

Increase in inventories

(36.1)

(18.4)

Increase in trade and other payables

91.3

79.0

Decrease in leasehold incentives

(0.3)

(0.4)

Cash generated by operations

70.7

66.7

Finance costs paid

(0.6)

(0.4)

Corporation tax paid

(3.5)

(1.4)

Net cash from operating activities

66.6

64.9

Cash flows from investing activities

Purchase of property, plant and equipment

(4.4)

(3.8)

Purchase of intangible assets

(2.5)

(2.6)

Investment income

0.1

0.1

Net cash used in investing activities

(6.8)

(6.3)

Cash flows from financing activities

Proceeds from borrowings

30.0

12.8

Repayments of borrowings

(5.2)

(14.3)

Net cash generated by/(used in) financing activities

24.8

(1.5)

Net increase in cash and cash equivalents

84.6

57.1

Cash and cash equivalents at beginning of period

63.1

85.3

Effect of foreign exchange rates

0.4

(2.0)

Cash and cash equivalents at end of period

11

148.1

140.4

 

 

 

 

Notes to the Condensed Set of Financial Statements

 

For the 26 weeks ended 23 January 2016

 

 

General information

 

The information for the 52 weeks ended 25 July 2015 does not constitute statutory accounts as defined in section 434 of the Companies Act 2006. A copy of the statutory accounts for that year has been delivered to the Registrar of Companies. The auditors reported on those accounts: their report was unqualified, did not draw attention to any matters by way of emphasis and did not contain a statement under section 498(2) or (3) of the Companies Act 2006.

 

Basis of preparation

 

Game Digital plc (the "Company") is a company domiciled in England. The condensed consolidated interim financial statements of the Company for the 26 week period ended 23 January 2016 comprise the Company and its subsidiaries (together referred to as the "Group"). The condensed interim financial statements have been prepared using accounting policies set out in the Annual Report and Accounts 2015 and in accordance with IAS 34. They are unaudited but have been reviewed by the Company's auditor. The results for the 52 weeks ended 25 July 2015 and the statement of financial position as at that date are abridged from the Annual Report and Accounts 2015 which have been delivered to the Registrar of Companies.

 

Accounting policies

 

The accounting policies adopted in the preparation of the condensed consolidated financial statements are the same as those set out in the Group's annual financial statements for the 52 weeks ended 25 July 2015. The condensed financial statements have been prepared on the historical cost basis except for the revaluation of certain financial instruments that are measured at revalued amounts or fair values at the end of each reporting period.

 

Going concern

 

The Directors have a reasonable expectation that the Group and the Company has adequate financial resources together with a profitable and cash generative business model to ensure it continues to operate for the foreseeable future. The Directors have formed their view based on prudently prepared forecasts, the Group's cash and the available credit facilities. Furthermore, the Directors have also assessed reasonably de-risked scenarios and other relevant business risks and potential mitigating actions in forming their views. On that basis they continue to adopt the going concern basis of accounting in preparing the condensed financial statements.

 

 

Forward-looking statements

 

This announcement contains certain forward-looking statements which have been made by the Directors in good faith using information available up until the date they approved the announcement. Forward-looking statements should be regarded with caution as by their nature such statements involve risk and uncertainties relating to events and circumstances that may occur in the future. Actual results may differ from those expressed in such statements, depending on the outcome of these uncertain future events.

 

 

1 Operating segments

 

The Group's operating segments have been determined based on the management information reviewed by the Board. The performance of operating segments is assessed based on Gross Transaction Value ('GTV'), Revenue and Adjusted EBITDA defined as follows:

 

·

GTV is a non-IFRS measure defined as total retail receipts excluding VAT and before the deduction of revenue deferral relating to reward points. GTV reflects the full sales value of digital sales, agency sales (including sales by business partners on GAME's Marketplace website), warranties and other similar arrangements and thereby includes the publishers' and sellers' shares of those transactions. GTV provides the most reliable measure of activity in an environment where more sales are expected to move from physical to digital.

·

Revenue is measured in a manner consistent with that in the statement of comprehensive income.

·

Adjusted EBITDA is defined as operating profit before depreciation and amortisation, exceptional and adjusting items. Adjusted EBITDA is a supplemental measure of the Group's performance and liquidity that is not required to be presented in accordance with IFRS.

 

The activities and products of the operating segments are detailed on pages 110 and 111 of the Group's latest Annual Report and Accounts.

 

The following is an analysis of the Group's GTV, revenue and Adjusted EBITDA by reportable segment:

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Restated

Gross Transaction Value

UK

451.6

499.8

Spain

156.4

144.3

Total Gross Transaction Value

608.0

644.1

Revenue

UK

407.8

451.5

Spain

141.4

134.4

Total revenue from external customers

549.2

585.9

 

A reclassification of £3.8m has been made between revenue and cost of sales in the period ended 24 January 2015 to restate the accounting for Digital commission revenue within the Content category. This adjustment does not impact on the gross profit or any other balances in the prior period and is consistent with the segment reporting in the financial statements for the 52 weeks ended 25 July 2015.

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Adjusted EBITDA by segment:

UK

21.5

31.9

Spain

11.6

11.1

Total Adjusted EBITDA

33.1

43.0

Depreciation and amortisation

(9.6)

(8.0)

Exceptional items (note 3)

0.4

-

Cost of transferring GameStop Spain stores (note 3)

-

(0.2)

Credit/(expense) relating to IPO-related share-based compensation (note 3)

0.1

(1.3)

Costs of post-acquisition remuneration (note 3)

(1.2)

-

Investment income

0.1

0.1

Finance costs

(0.4)

(0.4)

Profit before taxation

22.5

33.2

 

Adjustments made to reconcile from basic to adjusted earnings employed in the earnings per share calculation are detailed in note 7.

 

 

Segment assets

23 January

2016

24 January

2015

25 July

2015

£m

(Unaudited)

£m

(Unaudited)

£m

(Audited)

Total assets

UK

298.0

262.8

185.8

Spain

72.6

80.3

43.2

Combined total assets

370.6

343.1

229.0

Total liabilities

UK

187.1

144.2

83.0

Spain

51.0

30.4

19.8

Combined total liabilities

238.1

174.6

102.8

 

For the purposes of monitoring segment performance and allocating resources between segments, the Group's Chief Executive monitors the tangible, financial and current assets and current and non-current liabilities attributable to each segment. All assets and liabilities are allocated to reportable segments.

 

 

Revenues from major products and services

 

The Group's revenues from its major products and services were as follows:

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Restated

Content

215.0

232.9

Hardware

156.0

194.4

Preowned

104.1

100.4

Accessories, Toys-To-Life & Other

74.1

58.2

Total revenue

549.2

585.9

 

Content revenue includes income relating to the sale of gaming products for use on hardware platforms, including both physical and digital content. Digital content is reported on a commission basis and is recognised net of associated purchase costs. Hardware represents the sale of console platforms. Preowned includes the sale of preowned content, hardware, accessories and mobile devices. Accessories, Toys-To-Life & Other includes the sale of gaming accessories, Toys-To-Life and other products, DVDs (music and film), licensed merchandise and revenue from the organisation and management of events, hosting and subscription income.

 

 

2 Other operating expenses

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Selling and distribution

79.4

77.9

Administrative expenses

28.5

23.8

Total operating expenses

107.9

101.7

Add exceptional income (note 3)

0.4

-

Other operating costs before exceptional items

108.3

101.7

 

 

3 Exceptional and adjusting items

 

The Group defines exceptional items as per the accounting policies in the Group's latest Annual Report and Accounts.

 

Certain items that do not meet the definition of exceptional but, in management's view are not reflective of underlying trading, are presented as adjusting items when calculating non-GAAP performance measures, namely Adjusted EBITDA (note 1) and Adjusted Earnings per Share (note 7).

 

The exceptional income of £0.4m in the period relates to the recalculation of the Virtual Loyalty Share Plan balances and the release of provisions relating to costs associated with the former GAME Group plc. No exceptional items were incurred in the previous period.

 

Adjusting items within operating profit in the period are as follows:

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Brand and other acquired intangibles amortisation

4.5

4.2

(Credit)/cost of IPO-related share-based payment compensation

(0.1)

1.3

Cost of post-acquisition remuneration

1.2

-

Cost of transferring GameStop Spain stores

-

0.2

Total adjusting items

5.6

5.7

 

Brand amortisation arose in the UK on the purchase of the trade and assets from the former GAME Group plc and in Spain on consolidation of the company. Following the acquisition of Multiplay (UK) Limited, the separately identifiable intangible assets capitalised, including brand value, are amortised over their useful lives. These amortisation charges are recurring costs to the Group and therefore not classified as exceptional, however, as they are unusual, significant and are not reflective of the underlying trading of the business they are presented as adjusting items.

 

One-off awards of ordinary shares were made in conjunction with the IPO in June 2014. The share-based payments charge and associated costs in respect of these awards are presented within adjusting items due to the nature of the awards. Subsequent annual awards are included within operating expenses as they are a recurring cost to the Group. A credit has arisen for the 26 week period ended 23 January 2016 following a reassessment of the probability of awards vesting and the associated national insurance provision required thereon.

 

Post-acquisition remuneration relates to the future amounts of cash and shares payable to certain selling shareholders agreed at the time of the acquisition of Multiplay (UK) Limited and this cost is in addition to recurring annual remuneration for these employees.

 

Legal and professional fees associated with the transfer of GameStop Spain store leases and stock to Game Stores Iberia SLU are not deemed significant enough to meet the definition of exceptional items. However, as the costs are acquisition related and not part of the underlying trading of the business they are classified as adjusting.

 

 

4 Operating profit

 

26 weeks ended

23 January 2016

26 weeks ended

24 January 2015

£m

(Unaudited)

£m

(Unaudited)

This is stated after charging:

Depreciation charge of property, plant and equipment

2.6

2.1

Amortisation of intangible assets

7.0

5.9

Staff costs

47.0

43.5

Operating lease rentals - leasehold premises

16.7

17.5

- other

0.2

0.2

 

 

5 Finance costs

 

26 weeks ended

23 January 2016

26 weeks ended

24 January 2015

£m

(Unaudited)

£m

(Unaudited)

Interest on bank borrowings

0.3

0.4

Interest on finance lease liabilities

0.1

-

0.4

0.4

 

On 14 October 2015, the Company (as guarantor), its subsidiary Game Retail Limited (as borrower) and certain other subsidiaries of the Company (each as guarantors) entered into a secured revolving credit facility agreement with Barclays Bank PLC and HSBC Bank PLC (both as original lenders) and HSBC Corporate Trustee Company (UK) Limited (as security agent) in an aggregate amount of £30.0m. The cost to the Group of this facility is an arrangement fee of £0.2m, a commitment fee of 0.8% per annum on the available facility per annum, an agency and security fee totalling £0.1m per annum and interest on drawn funds of 2.0% per annum above LIBOR. The £30.0m facility was drawn down in December 2015, £5.0m repaid on 18 January 2016 and the remaining balance of £25.0m was repaid after the period end.

 

Prior to the signing of the revolving credit facility agreement, the Group had access to a £25.0m asset-based revolving loan facility with HSBC Invoice Finance (UK) Limited. This facility was terminated on 7 October 2015.

 

 

6 Taxation

 

Corporation tax for the period ended 23 January 2016 is charged at 26.8% (period ended 24 January 2015: 23.2%), representing the best estimate of the average annual effective tax rate expected for the full year, applied to the pre-tax income of the 26 week period. This rate is higher than the standard rate of corporation tax in the UK of 20% due to the impact of a higher tax rate in Spain and certain costs charged in the consolidated statement of comprehensive income for which no tax deduction is available.

 

The Group is also impacted by the uneven generation of taxable profits throughout the year as it typically generates profits in the first half of the year and losses in the second half. This has resulted in a corporation tax charge of £6.1m for the period (period ended 24 January 2015: £7.6m) and it is anticipated that this tax expense will reduce significantly in the full year results.

 

The movement on the balance sheet corporation tax liability from £3.2m as at 25 July 2015 to £5.7m at 23 January 2016 is primarily due to impact of the uneven profit generation and the timing of payments.

 

 

7 Earnings per share

 

Earnings per share has been calculated by dividing the profit for the period by the weighted average number of ordinary shares in issue during the period.

 

 

Basic earnings per share

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Profit for the period attributable to equity holders of the Company

16.3

25.5

Weighted average number of ordinary shares in issue

170,000,000

170,000,000

Less: weighted average number of shares held in trusts

(1,168,068)

(902,390)

Weighted average number of ordinary shares for basic earnings per share

168,831,932

169,097,610

 Basic earnings per share (£)

0.10

0.15

 

 

Diluted earnings per share

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Profit for the period attributable to equity holders of the Company

16.3

25.5

Weighted average number of ordinary shares for basic earnings per share

168,831,932

169,097,610

Effect of dilutive potential ordinary shares:

Share options

2,645,191

1,223,953

Weighted average number of ordinary shares for diluted earnings per share

171,477,123

170,321,563

 Diluted earnings per share (£)

0.10

0.15

 

 

Adjusted earnings per share

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Profit for the period attributable to equity holders of the Company

16.3

25.5

Brand and other acquired intangibles amortisation (note 3)

4.5

4.2

(Credit)/cost of IPO-related share-based payment compensation

(0.1)

1.3

Cost of post-acquisition remuneration

1.2

-

Cost of transferring GameStop Spain stores

-

0.2

Exceptional items

(0.4)

-

Tax on items above

(0.9)

(1.0)

Adjusted profit for the period attributable to equity holders of the Company

 

20.6

 

30.2

Weighted average number of ordinary shares for adjusted basic earnings per share

 

168,831,932

 

169,097,610

Adjusted basic earnings per share (£)

0.12

0.18

Weighted average number of ordinary shares for adjusted diluted earnings per share

 

171,477,123

 

170,321,563

Adjusted diluted earnings per share (£)

0.12

0.18

 

 

8 Property, plant and equipment

 

During the period ended 23 January 2016, the Group spent £4.4m (period ended 24 January 2015: £3.8m) on additions and disposed of assets with a total carrying amount of £0.1m (period ended 24 January 2015: £nil).

 

On 10 September 2015 Game Retail Limited entered into a finance lease agreement with Samsung Electronics (UK) Limited in order to purchase digital advertising display screens for all UK stores. The additions under this agreement were £2.9m (period ended 24 January 2015: £nil).

 

 

9 Intangible assets

 

During the period ended 23 January 2016, the Group spent £2.5m (period ended 24 January 2015: £2.6m) on additions and disposed of assets with a total carrying amount of £nil (period ended 24 January 2015: £nil).

 

 

10 Financial instruments' fair value disclosures

 

The Group held the following financial instruments at fair value at 23 January 2016, further details of which can be found in the latest Annual Report and Accounts.

 

23 January

2016

24 January

2015

25 July

2015

Financial assets

£m

(Unaudited)

£m

(Unaudited)

£m

(Audited)

Financial assets held at fair value through profit and loss

Cash-settled equity forward

0.3

0.9

0.9

0.3

0.9

0.9

 

The cash-settled equity forward has been classified as a Level 1 financial asset in accordance with the fair value hierarchy. The cash ultimately to be received by the Group is derived from the Company's share price, which is publicly available and its shares are quoted on an active market. During the period a number of shares have been sold under the forward to match the cost of Virtual Loyalty Shares redeemed by customers. The forward has been revalued at the end of the reporting period to reflect the period end share price.

 

The Group had no financial instruments in the current or previous period with fair values that are determined by reference to significant unobservable inputs i.e. those that would be classified as level 3 in the fair value hierarchy, nor have there been any transfers between levels of the fair value hierarchy. There are no non-recurring fair value measurements.

 

 

11 Analysis of net funds

23 January

2016

24 January

2015

25 July

2015

£m

(Unaudited)

£m

(Unaudited)

£m

(Audited)

Cash and cash equivalents 

148.1

140.4

63.1

Bank borrowings

(25.0)

-

(0.1)

Finance lease liabilities

(2.9)

-

-

Net funds

120.2

140.4

63.0

 

On 14 October 2015, the Company (as guarantor), its subsidiary Game Retail Limited (as borrower) and certain other subsidiaries of the Company (each as guarantors) entered into a secured revolving credit facility agreement with Barclays Bank PLC and HSBC Bank PLC (both as original lenders) and HSBC Corporate Trustee Company (UK) Limited (as security agent) in an aggregate amount of £30.0m. The £30.0m facility was drawn down in December 2015, £5.0m repaid on 18 January 2016 and the remaining balance of £25.0m was repaid after the period end.

 

On 10 September 2015 Game Retail Limited entered into a three year finance lease agreement with Samsung Electronics (UK) Limited in order to purchase digital advertising display screens for all UK stores.

 

 

12 Related party transactions

 

Transactions between the Company and its subsidiaries, which are related parties, have been eliminated on consolidation and are not disclosed in this note.

 

Game Retail Limited receives software and development services from Ads Reality Limited, a company in which the Group acquired a 3% holding on 2 March 2015. The fees paid for these services in the period ended 23 January 2016 amounted to £0.1m (period ended 24 January 2015: £nil).

 

Game Stores Iberia SLU leases a property in which a member of key management owns 50% of the ordinary share capital of the lessor company. The annual rent is £0.1m and the lease term is for a period of five years from 25 June 2015, with the lessee retaining the right to terminate the lease at any time by providing three months' notice.

 

 

13 Dividends

 

Amounts recognised as distributions to equity holders in the period:

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Final dividend for the 52 weeks ended 25 July 2015 of 7.35p per share (52 weeks ended 26 July 2014: £nil)

 

12.4

 

-

 

The final dividend was approved at the Annual General Meeting on 13 January 2016 and has been included as a liability at 23 January 2016. The final dividend was paid to shareholders on 5 February 2016.

 

The GAME Digital plc Employee Benefit Trust has waived all dividends payable by the Company in respect of the ordinary shares held by it. The total final dividend waived was £0.1m.

 

 

26 weeks ended

23 January

2016

26 weeks ended

24 January

2015

£m

(Unaudited)

£m

(Unaudited)

Proposed interim dividend for the 26 weeks ended 23 January 2016 of £1.67p per share (26 weeks ended 24 January 2015: 7.35p per share)

 

2.8

 

12.5

Proposed special dividend of £nil (period ended 24 January 2015: 14.70p per share)

 

-

 

25.0

 

The proposed interim dividend of 1.67p per share was approved by the Board on 22 March 2016 and has not been included as a liability as at 23 January 2016.

 

 

14 Post balance sheet events

 

On 16 February 2016, Game Stores Iberia SLU acquired the trade and assets of SocialNAT for cash consideration of €0.6m. SocialNAT is a popular eSports online platform in Spain with an established audience and the acquisition will support the growth of the Group's Spanish and international eSports business. The recognised amounts of identifiable assets acquired and liabilities assumed are expected to be identifiable intangible assets and goodwill. No further disclosure is provided in these interim financial statements as this acquisition is not material to the Group.

 

On 23 January 2016 the Group had net cash of over £120m and the Group had access to £30m of overdraft facilities for Game Retail Limited and €38.5m for Game Stores Iberia SLU.

 

Game Stores Iberia SLU is currently going through its annual process of renewing and potentially increasing its short-term financing arrangements, currently €38.5m. In addition, Game Retail Limited is currently exploring more flexible forms of funding to better manage its working capital requirements. These include discussions with Elliott International LP ("Elliott) who have offered to provide GAME with an asset backed lending facility of up to £100m. Elliott is considered to be a related party as it owns approximately 43% of the shares of GAME Digital plc, via Duodi Investments S.à r.l. The £100m facility has been approved by the Board in principle and, if signed, could become drawn upon the necessary approvals being received from GAME shareholders. The £30m revolving credit facility with HSBC and Barclays would be terminated following the approval from shareholders to enter into the new £100m facility with Elliott. The Elliott facility would be provided on an arm's length basis.

 

The Group is also in discussions with other third party financing providers regarding the provision of funding arrangements similar to those offered by Elliott. The Group has recently been informed that certain credit insurers to the Group's suppliers are in the process of reducing insurance cover on the Group following the Group's December Trading Update. GAME maintains close relationships with its suppliers and has had discussions with certain key suppliers about the impact, if any, of the credit insurance decisions. In addition, following these decisions GAME has also held discussions with a number of other providers of credit insurance who have expressed willingness to provide new or additional cover on the Group. Given the feedback from suppliers, the discussions with other credit insurance providers as well as the potential availability of additional financing facilities discussed above, the Board does not expect the credit insurance decisions to impact on the Group's ability to obtain stock for the foreseeable future.

 

 

Independent Review Report to GAME Digital plc

 

We have been engaged by the company to review the condensed set of financial statements in the half-yearly financial report for the 26 weeks ended 23 January 2016, which comprises the condensed consolidated statement of comprehensive income, the condensed consolidated statement of financial position, the condensed consolidated statement of changes in equity, the condensed consolidated statement of cash flows and related notes 1 to 14. We have read the other information contained in the half-yearly financial report and considered whether it contains any apparent misstatements or material inconsistencies with the information in the condensed set of financial statements.

 

This report is made solely to the company in accordance with International Standard on Review Engagements (UK and Ireland) 2410 "Review of Interim Financial Information Performed by the Independent Auditor of the Entity" issued by the Auditing Practices Board. Our work has been undertaken so that we might state to the company those matters we are required to state to it in an independent review report and for no other purpose. To the fullest extent permitted by law, we do not accept or assume responsibility to anyone other than the company, for our review work, for this report, or for the conclusions we have formed.

 

Directors' responsibilities

 

The half-yearly financial report is the responsibility of, and has been approved by, the directors. The directors are responsible for preparing the half-yearly financial report in accordance with the Disclosure and Transparency Rules of the United Kingdom's Financial Conduct Authority.

 

As disclosed in the accounting policies, the annual financial statements of the Group are prepared in accordance with IFRSs as adopted by the European Union. The condensed set of financial statements included in this half-yearly financial report has been prepared in accordance with International Accounting Standard 34, "Interim Financial Reporting," as adopted by the European Union.

 

Our responsibility

 

Our responsibility is to express to the Company a conclusion on the condensed set of financial statements in the half-yearly financial report based on our review.

 

Scope of review

 

We conducted our review in accordance with International Standard on Review Engagements (UK and Ireland) 2410 "Review of Interim Financial Information Performed by the Independent Auditor of the Entity" issued by the Auditing Practices Board for use in the United Kingdom. A review of interim financial information consists of making inquiries, primarily of persons responsible for financial and accounting matters, and applying analytical and other review procedures. A review is substantially less in scope than an audit conducted in accordance with International Standards on Auditing (UK and Ireland) and consequently does not enable us to obtain assurance that we would become aware of all significant matters that might be identified in an audit. Accordingly, we do not express an audit opinion.

 

Conclusion

 

Based on our review, nothing has come to our attention that causes us to believe that the condensed set of financial statements in the half-yearly financial report for the 26 week period ended 23 January 2016 is not prepared, in all material respects, in accordance with International Accounting Standard 34 as adopted by the European Union and the Disclosure and Transparency Rules of the United Kingdom's Financial Conduct Authority.

 

 

 

Deloitte LLP

Chartered Accountants and Statutory Auditor

London, United Kingdom

22 March 2016

 

 

 

 

This information is provided by RNS
The company news service from the London Stock Exchange
 
END
 
 
IR UUSKRNKAOUAR
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