MelodyVR: Failed Concept14 Jul 2020 10:35
Restless's post to a previous unwieldy thread has touched on the nub of the failure of MelodyVR (MVR) - cannibalisation or more accurately, self-cannibalisation. In certain sectors self-cannibalisation should be embraced. E.g., when iPod sales were huge the Nano was launched effectively destroying the revenue stream of an existing product . As Steve Jobs famously said, "if you don't cannibalise yourself, someone else will." Sadly this maxim is not readily applicable to the entertainment industry. As Restless correctly asserts of global events promoters, Live Nation:
"From their point of view, more money can be made from physical attendees than virtual ones." and the adds,
"First, fans will be given the chance to buy the high cost physical tickets. Then, all those unable to attend will be given a low cost alternative (Melody). It would be stupid for a promoter to risk not selling out a show by offering virtual tickets from the get go."
This will mean that MelodyVR would typically only:
1. Be given an opportunity if an event is sold out;
2. Have a reduced marketing window; and
3. Share a reduced ticket price.
But what about sell out events like Glastonbury?
It's here that MelodyVR would have to compete with giants like the BBC. In the final analysis what is the actual demand for VR?
Did you or anyone you know watch any live or recorded VR music or theatre last night? (Be honest!)