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Pin to quick picksGaming Realms Regulatory News (GMR)

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Results for the year ended 31 December 2015

4 May 2016 07:00

RNS Number : 1407X
Gaming Realms PLC
04 May 2016
 

Gaming Realms plc

 

(the "Company" or the "Group")

 

Results for the year ended 31 December 2015

 

Trading update for the quarter ended 31 March 2016

 

Gaming Realms plc, the creator and publisher of mobile real money and social games, today announces its results for the year ended 31 December 2015. Additionally, the Group provides a trading update for the first quarter of 2016.

 

2015 Financial Highlights:

· Revenue up 116%# to £21.2m for the year ended 31 December 2015 (12m 2014: £9.8m, 15m 2014: £11.2m)

· Real money gaming revenue up 362%# to £10.8m (12m 2014: £2.3m, 15m 2014: £2.7m)

· Social and licensing revenue up 294%# to £2.5m (12m 2014: £0.6m, 15m 2014: £1.2m)

· Total new depositing players up 55%# to 169,988 (12m 2014: 109,561, 15m: 138,852)

· Adjusted EBITDA loss of £4.1m (15m 2014: £7.8m) which includes marketing investment of £11.5m (15m 2014: £10.2m)

 

 2015 Operational Highlights:

· Completed £12.5m fundraising and acquisition of GameHouse social mobile gaming business and Slingo IP and games

· Launch of proprietary platform ("Grizzly") and the migration of PocketFruity brand onto Grizzly platform together with launch of slingo.com

· Launch of Slingo Blast and Lucky Streak Slots free to play apps

 

Q1 2016 Trading Update:

· Revenue up 100% to £7.5m (Q1 2015: £3.8m)

· Real money gambling revenue up 128% to £4.2m (Q1 2015: £1.8m)

· Social and licensing revenue up 643% to £2.0m (Q1 2015: £0.3m)

· Total new depositing players increased 73% to 62,106 (Q1 2015: 35,857)

· 81% of real money players on proprietary platform playing via mobile

· Signed licensing deals with Scientific Games, Zynga, Freemantle Media and Endemol

· Launched new 'Britain's Got Talent' games website

· Signed partnership with Pala Interactive to provide bingo software for Pala Bingo in New Jersey, USA

· Disposed of Dragonfish white label business for £2.4m

 

 

Patrick Southon, CEO, commented:

"The launch of our proprietary platform at the start of 2015 and acquisition of Slingo IP and games has transformed the business and our content proposition. The progress made at the start of 2016, with a number of licence agreements in place with major brands and media publishing companies, means that Gaming Realms is opening up a number of new channels to market its games across both real money and social segments. The Group is on track to continue its targeted growth for the year."

 

# Year-on-year comparatives have been adjusted to the 12 month period to 31 December 2014. The Group's 2014 full year results reported its performance for the 15 month period to 31 December 2014.

 

Contacts:

Gaming Realms

Patrick Southon, CEO

Mark Segal, FD

+44 (0) 845 123 3773

 

 

Cenkos Securities (Nomad and Broker)

Max Hartley (Nomad)

Julian Morse (Broker)

 

 

+44 (0) 20 7397 8900

Yellow Jersey PR

Charles Goodwin

Aidan Stanley

+44 (0) 7747 788 221

 

About Gaming Realms

Gaming Realms creates and publishes innovative real money and social games for mobile, with operations in the UK and US. Through its market leading mobile platform and unique IP and brands, Gaming Realms is bringing together media, entertainment and gaming assets in new game formats. The Gaming Realms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.

Chairman's Statement

 

Dear Shareholder,

On behalf of the Board, I am pleased to report that significant progress was made in 2015. We have developed and published real money and free to play original content on our new proprietary gaming platform, with positive business intelligence, growth and results supporting our strategy. This has continued into the current year.

In August 2015, Gaming Realms completed the acquisition of the GameHouse social and mobile assets and Slingo brand from RealNetworks, Inc. With this came the IP for Slingo, a new social games platform, a portfolio of mobile games, two games studios and highly experienced team in Seattle and Vancouver Island.

During the year, two original Slingo real money games were developed and published on the Grizzly platform, and have quickly become amongst our best performing games in the UK. In our social business we launched two free to play mobile apps during the year (Slingo Blast and Lucky Streak Slots), as well as continuing to publish and monetise several acquired games including Hidden Artifacts.

Since the acquisition from RealNetworks, Inc. we have also built and launched a new social casino, Lucky Streak Slots and signed new strategic partnership agreements with Zynga and Scientific Games to distribute Slingo into adjacent gaming markets currently outside our strategic focus. This clearly highlights the strength of our IP and ability to extend its reach into massive markets such as national and state lotteries as well as the global gaming machine market with leading providers.

Our strategic focus has been further underlined by streamlining our operational focus on our own proprietary technology and game publishing. We have therefore sold our third-party platform gaming assets and as we believed we could achieve superior economics from selling these assets as well as increasing management focus in the areas of highest shareholder return.

Financial review

Following the trading update in January, I am pleased to report that the Group has delivered full year 2015 revenue of £21.2m and an adjusted EBITDA loss of £4.1m, which is in line with market expectations. The 2015 performance has seen an increase of revenue of 116% versus the comparable 12 months to 31 December 2014. Adjusted EBITDA loss has also decreased by 30% in the same period.

People

During 2015 the Group deepened its talent pool in critical areas related to our platform and content development and with the social gaming acquisition brought a further 57 experienced professionals into Gaming Realms. At year end we employed 169 people (2014: 84).

It is the view of the Board that this expansion in multiple territories continues to have a very positive impact on both culture and performance.

Outlook for 2016

The first quarter of 2016 has seen further increase in like-for-like revenues of 7% to £7.5m from the previous quarter (Q4 2015: £7.0m).

Our strategy of investing in content, platforms and building a large and profitable audience continues to drive our growth. In addition to our B2B licensing partnerships into global lottery and land-based casino markets, our ability to attract highly complementary media brands such as Britain's Got Talent, the X Factor and Deal or No Deal into our own B2C business offers us potential for further growth in the remainder of 2016.

The Board is excited by the progress of the Group in the year under review, encouraged by the developments already achieved in the current year, and believes that shareholders should share their enthusiasm and confidence in the future of Gaming Realms.

Chief Executive's Review

 

Overview

Our second full year of trading has delivered tangible success as we have transitioned to a broader developer, publisher and licensor of next generation mobile gaming content. It was the first full year of operation for our Grizzly platform, which we have been able to scale rapidly with both content and audience. Additionally, the platform has lowered cost per acquisition ("CPA") and shortened our investment payback periods.

The acquisition of the GameHouse social mobile gaming business and Slingo IP and games, has enabled this transition to occur in not just the UK regulated gaming market, but also into a new global mobile market across multiple channels.

This has been clearly evidenced by a growing number of strategic lottery, media and platform partnerships.

Our platform investment has also paid off, allowing a single focus on core content development usable across real money and social audiences as well as through the above mentioned distribution partnerships.

Platform and content development

During the year our Grizzly platform was significantly enhanced following our beta launch of SpinGenie in Q4 2014, which scaled to over £24m in deposits and £403m in wagers in 2015. We added new third-party branded games and migrated PocketFruity casino onto the Grizzly platform in Q1 2015. This allowed efficiency within the development team and also increased scalability for the brand.

We also built our first real money Slingo games, Slingo Riches and Slingo Extreme - they quickly became the top performing games in 2015, accounting for 21% of the gross gaming revenue in Q4 and were the most popular games played by over 47% of the funded players.

With the Group's continued mobile focus in terms of both platform and the content, 80% of our players' gamble on mobile devices, accounting for 73% of our Gross Gaming Revenue in the UK.

In our social business, we grew our active development to five games in the portfolio by the end of 2015. Both Slingo Adventure and Slingo Shuffle mobile apps were launched in 2015 and together with the existing apps, scaled to approximately 964,000 monthly average users ("MAU"). We also completed the beta version of Slingo Blast for iOS and Android and our new social version of our platform from which we beta launched our new social casino, Lucky Streak Slots in December.

Marketing

Our marketing strategy during the year was to continue to target growth on the Grizzly platform. We added new features to the platform to allow for multiple offers by different channels which yielded improved returns and lower CPA. The result has been an overall CPA on the Grizzly platform of £79 with 78,198 new depositing players in the year. We believe this is the lowest CPA across the industry for a UK casino. Our revenue per depositing player was £125 which is reflective of the new player base in 2015.

Marketing for our social gaming apps followed a similar strategy in order to get scale on the platforms. With new app releases in the year and constant release cycles, we were able to continuously improve acquisition and retention campaigns during the year. The cost of a new depositing player was £21.

Our cross device marketing capability continues to be a significant asset of the Group. In addition to marketing our own UK regulated gaming properties, our team integrated and complimented our social marketing activities immediately following the acquisition. With the sale of our third-party platform driven websites in 2016, our team will further focus on our B2C in both the real money and social markets leveraging a single BI and data platform.

Our player acquisition and CRM programs continue to leverage cutting edge technology, data science algorithms and proven talent in both the UK and the US.

Licensing and content innovation

In line with the Group strategy of developing, publishing and licensing next generation mobile content, we made great progress in 2015. Furthermore, as we have moved into 2016, we have seen the benefit of this with licensing deals with Zynga and Scientific Games. We are also delighted to have obtained a transactional waiver for New Jersey to provide a new bingo game into that market through a partnership with Pala Interactive.

We have also looked to partner with market leading content providers, integrating games from Ainsworth Technology, Instant Win Gaming, NetEnt and IGT. On top of this we have more recently signed licenses with Fremantle Media and Endemol to build unique branded Slingo games to widen our marketing appeal. Our strategy is also to look at new gaming formats and we are very pleased to have recently released a new game, Magic Mine, which will be published on our Grizzly platform.

Social games and Slingo IP acquisition

The acquisition of the Social Gaming and Slingo assets has enhanced each area of our content development, mobile audience scaling and platform leverage capability. Acquiring two games studios, rebranded as Blastworks, with their associated mobile marketing and publishing teams in Seattle and Vancouver Island, together with experienced leadership, operating under the name Blastworks, has opened up several new revenue streams and content opportunities for the Group.

It has brought revenues through its free to play apps in the US (65%), the UK (5%) and rest of the world (30%). The revenue is derived from the in-game sale of virtual goods and advertising services. We engage with our users on our free to play platform which is delivered through mobile platforms such as iOS, Android and Amazon as well as social networking sites such as Facebook.

In just over four months since acquisition the assets delivered £2.5m in revenue to 31 December 2015 and we acquired 36,835 in new depositing players.

Outlook

Our strategy for 2016 is to consolidate and focus on our core products. By disposing of our third-party platform driven websites, we are in a stronger position to streamline operations on our proprietary platforms. We continue to develop unique content which will bring exciting licensing opportunities in 2016 and deliver growth and new potential for the Group. This content will also be delivered on our core platforms to enable greater product differentiation and player engagement. With the proven success of marketing acquisition and the new platform, together with Slingo, we are in a strong position for significant progress.

Financial review

 

Overview

Gaming Realms has delivered growth of 116% year-on-year to £21.2m (12m 2014: £9.8m, 15m 2014: £11.2m). The growth is a combination of organic and acquisition. Real money gambling on the Grizzly platform has grown 362% to £10.8m (12m 2014: £2.3m, 15m 2014: 2.7m), with the acquisition of the free to play assets from RealNetworks, Inc. adding a further £2.5m since the acquisition. With investment in marketing and development of the platform we had an adjusted EBITDA loss of £4.1m (12m 2014: £5.9m, 15m 2014: £7.8m).

Marketing for the year was £11.5m (12m 2014: £8.1m, 15m 2014: £10.2m) as the Group continued to acquire players to grow its platform and revenues.

During the year, Gaming Realms acquired the free to play Slingo assets and games studios. The attributable revenue from acquisition was £2.5m with adjusted EBITDA loss attributed to these assets of £1.4m.

To make year on year comparison easier, certain comparatives have been adjusted to 12 months to 31 December 2014 on an estimated actual basis as noted in the following table:

 

1 January 2015 to 31 December 2015

1 January 2014 to 31 December 2014

Change

1 October 2013 to 31 December 2013

1 October 2013 to 31 December 2014

 

£

£

%

£

£

Revenue

21,208,446

9,798,299

116

1,428,907

11,227,206

Marketing expenses

(11,510,755)

(8,122,725)

42

(2,082,995)

(10,205,720)

Operating expenses

(5,725,255)

(2,089,814)

174

(370,364)

(2,460,178)

Administrative expenses

(8,079,852)

(5,436,039)

49

(943,574)

(6,379,613)

Adjusted EBITDA*

(4,107,416)

(5,850,279)

(30)

(1,968,026)

(7,818,305)

 

Following the acquisition of the trade and assets of the Slingo free to play apps and game studios from RealNetworks, we have introduced a new segment, social gaming and licensing, for the US business. The integration of the social free to play business has been integrated well into the Group and we are pleased with the initial contribution from this operation.

Income statement items

Revenue is made up of £10.8m (2014: £2.7m) from real money gambling on our Grizzly platform, £7.8m (2014: £7.4m) from marketing services and £2.5m from the Slingo assets acquired from RealNetworks, Inc. on 10 August 2015.

The increase in revenue in real money gambling is a reflection of the continuing investment into development, £1.8m (2014: £0.6m) and marketing £6.2m. The marketing has been very successful in the year delivering 78,198 new depositing players at a cost per acquisition of £79. We have also seen positive ROI on marketing within six months after paying point of consumption tax, third-party licences and ID and transaction fees.

Point of consumption tax was introduced in December 2014 and accounted for £1.5m (2014: £0.4m) cost for real money gambling.

Operating expenses, including point of consumption tax, transaction fees and third-party licences totalled £5.7m (2014: £2.5m). The increase is a result of the introduction of point of consumption tax, and also driven by increased revenues and player deposits. The addition of the Slingo business also accounted for £0.6m of operating costs. The costs are in line with management expectations.

Social games, Slingo IP acquisition and placing of £12.5m

On 10 August 2015, the Group acquired the following assets from RealNetworks Inc: GameHouse US; social and mobile freemium portfolio games and publishing network; Slingo brand and patents; certain game domains including sudoku.com and mahjong.com; an intellectual property licence relating to the GameHouse Promotion Network and the entire issued share capital of Backstage Technologies Inc which includes the Canadian Game studio and collectively have organised these under a new division called Blastworks. The acquisition is in line with the Group's strategy to build an international portfolio of engaging casual gaming brands. This operation is reported in Social Gaming and Licensing segment. The segment generated revenue of £2.5m and an adjusted EBITDA loss of £1.4m in the period between 10 August 2015 and 31 December 2015.

Total consideration for the acquisition was £12m ($18m) of which £6.9m ($10.7m) was paid in cash on completion with $4m payable on the first anniversary of completion and the remaining $4m payable on the second anniversary. The Group incurred acquisition related costs of £0.3m which have been disclosed in note 2.

As part of the acquisition, the Group raised £12.5m for the issue of approximately 50m new ordinary shares as a placing completed on 10 August 2015. Costs incurred in relation to the placing totalled £0.5m.

Details of the fair value of identifiable assets and liabilities acquired and purchase consideration and goodwill are disclosed in note 9.

Dividend

During the year, Gaming Realms did not pay an interim or final 2014 dividend. The Board of Directors are not proposing a final dividend for the current year.

Corporation and deferred taxation

The Group received £213,083 in research and development credits in the year and has recognised the unwind of deferred tax of £122,692 (2014: £46,431) on business combinations. 

 

Consolidated Statement of Profit and Loss and Other Comprehensive Income

For the year ended 31 December 2015

 

 

Note

1 January 2015 to 31 December 2015

£

1 October 2013 to 31 December 2014

£

 

Revenue

 

21,208,446

11,227,206

Marketing expenses

 

(11,510,755)

(10,205,720)

Operating expenses

 

(5,725,255)

(2,460,178)

Administrative expenses

 

(8,079,852)

(6,379,613)

 

 

 

 

Adjusted EBITDA*

 

(4,107,416)

(7,818,305)

Acquisition costs

2

(318,853)

(140,773)

Restructuring costs

2

-

(80,839)

Share-based payment

2

(673,730)

(438,169)

EBITDA

 

(5,099,999)

(8,478,086)

 

 

 

 

Amortisation of intangible assets

7

(2,230,940)

(1,277,357)

Depreciation of property, plant and equipment

 

(59,861)

(41,252)

Finance expense

4

(393,579)

(57,355)

Finance income

4

7,579

14,601

Loss before tax

 

(7,776,800)

(9,839,449)

Tax credit

5

335,775

92,399

Loss for the financial year attributable to owners of the parent

 

(7,441,025)

(9,747,050)

Other comprehensive income

 

 

 

Exchange losses arising on translation of foreign operations

 

605,546

-

Total other comprehensive income

 

605,546

-

Total comprehensive income

 

(6,835,479)

(9,747,050)

 

Earnings per share

 

 

 

Loss per share

 

 

 

Basic and diluted (pence)

6

(3.45)

(5.90)

 

 

 

 

 

 

Consolidated Statement of Financial Position

As at 31 December 2015

 

 

Note

31 December 2015£

31 December 2014

£

Assets

 

 

 

Non-current assets

 

 

 

Property, plant and equipment

 

189,652

143,164

Goodwill

7

18,092,116

13,543,905

Intangible assets

7

10,835,685

3,213,519

Other assets

 

152,000

158,500

 

 

29,269,453

17,059,088

Current assets

 

 

 

Trade and other receivables

 

4,018,084

2,224,741

Cash and cash equivalents

 

2,536,388

4,013,894

 

 

6,554,472

6,238,635

Total assets

 

35,823,925

23,297,723

 

 

 

 

Liabilities

 

 

 

Current liabilities

 

 

 

Trade and other payables

 

4,327,965

2,750,136

Loans and borrowings

 

-

14,504

Deferred and contingent consideration

 

4,990,966

2,500,000

 

 

9,318,931

5,264,640

Non-current liabilities

 

 

 

Deferred tax liability

 

1,232,597

39,288

Deferred and contingent consideration

 

2,474,533

2,387,648

 

 

3,707,130

2,426,936

Total liabilities

 

13,026,061

7,691,576

 

 

 

 

Net assets

 

22,797,864

15,606,147

Equity

 

 

 

Share capital

8

24,920,829

19,517,049

Share premium

 

85,127,955

78,119,547

Merger reserve

 

(68,393,657)

(69,334,935)

Foreign exchange reserve

 

605,546

-

Retained earnings

 

(19,462,809)

(12,695,514)

Total equity attributable to owners of the parent

 

22,797,864

15,606,147

  

 

Consolidated Statement of Cash Flows

For the year ended 31 December 2015

 

 

Note

2015£

2014£

Cash flows from operating activities

 

 

 

Loss for the year

 

(7,441,025)

(9,747,050)

Adjustments for:

 

 

 

Depreciation of property, plant and equipment

 

59,861

41,252

Amortisation of intangible fixed assets

7

2,230,940

1,277,357

Finance income

4

(7,579)

(14,601)

Finance expense

4

254,462

57,355

Unwind of deferred tax recognised on business acquisitions

5

(122,692)

(46,431)

Loss on disposal of property, plant and equipment

 

42,372

30,243

Loss on disposal of intangible assets

7

106,043

-

Share-based payment expense

 

673,730

438,169

 

 

 

 

(Increase)/decrease in trade and other receivables

 

(1,177,150)

39,776

Increase/(decrease) in trade and other payables

 

1,458,801

(22,760)

Decrease/(increase) in other assets

 

6,500

(99,402)

Net cash flows from operating activities

 

(3,915,737)

(8,046,092)

 

 

 

 

Investing activities

 

 

 

Acquisition of subsidiary, net of cash acquired

 

(6,652,050)

(3,290,311)

Purchases of property, plant and equipment

 

(68,055)

(107,240)

Purchase of intangibles

7

(1,805,913)

(583,364)

Interest received

4

7,579

14,601

Net cash from investing activities

 

(8,518,439)

(3,966,314)

 

 

 

 

Financing activities

 

 

 

Proceeds of Ordinary Share issue

 

12,500,000

11,938,999

Issuance cost of shares

 

(501,534)

(130,702)

Payment of deferred consideration

 

(1,250,000)

(825,000)

Fair value adjustment to contingent consideration

4

(134,017)

-

Foreign exchange loss on deferred consideration

4

273,134

-

Contingent consideration on prior period acquisitions

 

105,000

-

Repayment of other loans

 

(14,504)

(30,000)

Interest paid

4

(21,409)

(10,035)

Net cash from financing activities

 

10,956,670

10,943,262

Net decrease in cash and cash equivalents

 

(1,477,506)

(1,069,144)

Cash and cash equivalents at beginning of year

 

3,994,326

5,063,470

Cash and cash equivalents at end of year

 

2,516,820

3,994,326

 

 

Consolidated Statement of Changes in Equity

For the year ended 31 December 2015

 

 

Share capital£

Share premium£

Shares to be issued£

Merger reserve£

Foreign exchange reserve

£

Retained earnings£

Total equity£

1 October 2013

14,633,369

70,437,354

-

(71,077,359)

-

(3,365,204)

10,628,160

Loss for the period

-

-

-

-

-

(9,747,050)

(9,747,050)

Shares issued as part of the consideration in a business combination

757,576

-

-

1,742,424

-

-

2,500,000

Shares issued as part of the capital raising

4,126,104

7,812,895

-

-

-

-

11,938,999

Cost of issue of Ordinary Share capital

-

(130,702)

-

-

-

-

(130,702)

Shares to be issued

-

-

803,571

-

-

-

803,571

Settlement of shares to be issued

-

-

(803,571)

-

-

(21,429)

(825,000)

Share-based payment on share options

-

-

-

-

-

438,169

438,169

31 December 2014

19,517,049

78,119,547

-

(69,334,935)

-

(12,695,514)

15,606,147

Loss for the year

-

-

-

-

-

(7,441,025)

(7,441,025)

Other comprehensive income

-

-

-

 

605,546

-

605,546

Total comprehensive income for the year

-

-

-

-

605,546

(7,441,025)

(6,835,479)

Contributions by and distributions to owners

 

 

 

 

 

 

 

Shares issued as part of the consideration in a business combination

413,722

-

-

941,278

-

-

1,355,000

Shares issued as part of the capital raising

4,990,058

7,509,942

-

-

-

-

12,500,000

Cost of issue of Ordinary Share capital

-

(501,534)

-

-

-

-

(501,534)

Share-based payment on share options

-

-

-

-

-

673,730

673,730

31 December 2015

24,920,829

85,127,955

-

(68,393,657)

605,546

(19,462,809)

22,797,864

 

 

 

Notes to the Consolidated Financial Statements

For the year ended 31 December 2015

 

1. Accounting policies

General information

Gaming Realms plc (the "Company") and its subsidiaries (together the "Group").

 

The Company is admitted to trading on AIM of the London Stock Exchange. It is incorporated and domiciled in the UK. The address of its registered office is One Valentine Place, London, SE1 8QH.

 

Basis of preparation

The principal accounting policies adopted in the preparation of the consolidated financial statements are set out below.

 

The consolidated financial statements are presented in sterling.

 

The financial information in this document has been prepared in accordance with the recognition and measurement requirements of International Financial Reporting Standards, International Accounting Standards and interpretations (collectively, "IFRS") issued by the International Accounting Standards Board (IASB) as adopted by the European Union ("adopted IFRSs").

 

The financial information set out in this document does not constitute the Group's statutory accounts for the year ended 31 December 2014 or 31 December 2015.

 

Statutory accounts for the year ended 31 December 2014 have been filed with the Registrar of Companies and those for the year ended 31 December 2015 will be delivered to the Registrar in due course; both have been reported on by independent auditors. The independent auditors' reports on the Annual Report and Accounts for the year ended 31 December 2014 and 31 December 2015 were unqualified, did not draw attention to any matters by way of emphasis, and did not contain a statement under 498(2) or 498(3) of the Companies Act 2006.

 

The preparation of financial statements in compliance with adopted IFRSs requires the use of certain critical accounting estimates. It also requires Group management to exercise judgement in applying the Group's accounting policies.

 

Basis of consolidation

The consolidated financial statements incorporate the assets and liabilities of all subsidiaries of the Company as at 31 December 2015 and the results of all subsidiaries for the year then ended.

 

Where the Company has control over an investee, it is classified as a subsidiary. The Company controls an investee if all three of the following elements are present: power over the investee, exposure to variable returns from the investee, and the ability of the investor to use its power to affect those variable returns. Control is reassessed whenever facts and circumstances indicate that there may be a change in any of these elements of control.

 

Intercompany transactions, balances and unrealised gains on transactions between entities in the Group are eliminated. Unrealised losses are also eliminated unless the transaction provides evidence of the impairment of the asset transferred. Accounting policies of subsidiaries have been changed where necessary to ensure consistency with the policies adopted by the Group.

 

The consolidated financial statements incorporate the results of business combinations using the acquisition method. In the statement of financial position, the acquiree's identifiable assets, liabilities and contingent liabilities are initially recognised at their fair values at the acquisition date. The results of acquired operations are included in the consolidated statement of comprehensive income from the date on which control is obtained. They are deconsolidated from the date on which control ceases.

 

2. Adjusted EBITDA

 

2015£

2014£

Acquisition costs

318,853

140,773

Restructuring costs

-

80,839

Share-based payments

673,730

438,169

 

992,583

659,781

 

During the year, the Group incurred acquisition fees of £318,853 for the acquisition of gaming assets and Backstage Technologies Inc from RealNetworks Inc.

 

3. Segment information

 

The Board is the Group's chief operating decision-maker. Management has determined the operating segments based on the information reviewed by the Board for the purposes of allocating resources and assessing performance. The Group has two reportable segment. The social gaming provides freemium gaming and licensing services to the US and Europe. The real money gambling products and marketing services operates our brands and provides other digital marketing services to both gaming and non-gaming clients in the UK.

 

Revenue by product:

 

2015£

2014£

Real money gambling

10,801,303

2,667,596

Social gaming and licensing

2,537,158

1,176,082

Marketing services

7,839,299

7,383,528

Other

30,686

-

 

21,208,446

11,227,206

 

There was 1 (2014: 1) customer who generated more than 10% of total revenue. Total sales to this customer, which received marketing services, in the year were £1,296,670 (2014: £1,338,882). This major customer receives marketing services from the Group.

 

Geographical information

The Group considers that its primary geographic regions are the UK, including Channel Islands, US and the Rest of World. No revenue is derived from real money gambling in the US. Revenues from customers outside the UK (including Channel Islands) and US are not considered sufficiently significant to warrant separate reporting. All non-current assets are based in the UK.

 

 

 

External revenue by location of customers2015£

External revenue by location of customers2014£

UK, including Channel Islands

17,656,043

9,850,955

US

1,752,753

878,868

Rest of the World

1,799,650

497,383

 

21,208,446

11,227,206

 

The acquisition during the year (see note 9) formed a new segment for the Group, which was previously managed as one segment. Segmental reporting for the year is as below:

 

 

Real money gambling and marketing services

£

Social gaming and licensing

£

Other^

£

Total

2015

£

Revenue

18,640,602

2,537,158

30,686

21,208,446

Adjusted EBITDA

(831,773)

(1,389,042)

(1,886,601)

(4,107,416)

Listing and acquisition costs

 

 

 

(318,853)

Share-based payment

 

 

 

(673,730)

EBITDA

 

 

 

(5,099,999)

Amortisation of Intangible assets

 

 

 

(2,230,940)

Depreciation of property, plant and equipment

 

 

 

(59,861)

Finance expense

 

 

 

(393,579)

Finance income

 

 

 

7,579

Loss before tax

 

 

 

(7,776,800)

 

^ Other segment noted above includes unallocated head office activities 

4. Finance income and expense

 

 

2015£

2014£

Finance income

 

 

Interest received

7,579

14,601

Total finance income

7,579

14,601

 

 

 

Finance expense

 

 

Bank interest expense paid

21,409

10,035

Deferred and contingent consideration unwinding

233,053

47,320

Fair-value adjustment of contingent consideration

(134,017)

-

Foreign exchange movement on deferred consideration

273,134

-

Total finance expense

393,579

57,355

 

The deferred consideration in relation to the acquisition from RealNetworks, Inc. was retranslated at the year-end exchange rate which resulted in a £273,134 charge in the current year. In addition to this, the Blueburra Holdings Limited contingent consideration was settled post year-end through the disposal of the white labels as set out in note 10, the credit represents a fair value adjustment to the contingent consideration.

 

5. Tax expense

 

2015£

2014£

Tax expense

 

 

Current tax expense

 

 

Current tax credit on losses for the period

213,083

45,968

Total current tax

213,083

45,968

Deferred tax expense

 

 

Origination and reversal of temporary differences

122,692

46,431

Total deferred tax

122,692

46,431

Total tax expense

335,775

92,399

The reasons for the difference between the actual tax charge for the period and the standard rate of corporation tax in the UK applied to profits for the year are as follows:

 

 

2015£

2014£

Loss for the period

(7,776,800)

(9,839,449)

Expected tax at effective rate of corporation tax in the UK of 20.25% (2014: 21.75%)

(1,574,802)

(2,140,080)

Expenses not deductible for tax purposes

273,077

120,098

Depreciation in excess of capital allowances

18,501

8,972

Effects of overseas taxation

316,501

75,736

Adjustment in respect of loss carried back

-

(45,968)

Unwind of deferred tax recognised on business acquisitions

(122,692)

(46,431)

Research & development tax credit

(213,083)

-

Tax losses carried forward

966,723

1,935,274

Total tax credit

(335,775)

(92,399)

 

6. Loss per share

 

Basic loss per share is calculated by dividing the loss attributable to ordinary shareholders by the weighted average number of shares in issue during the year. For fully diluted loss per share, the weighted average number of ordinary shares in issue is adjusted to assume conversion of dilutive potential ordinary shares. The Group's potentially dilutive securities consist of share options and performance shares. As the Group is loss-making, none of the potentially dilutive securities are currently dilutive.

 

2015£

2014£

Loss after tax

(7,441,025)

(9,757,050)

 

 

 

 

Number

Number

Weighted average number of ordinary shares used in calculating basic loss per share

215,672,706

165,220,742

 

 

 

Weighted average number of ordinary shares used in calculating dilutive loss per share

215,672,706

165,220,742

 

 

 

Basic and diluted loss per share (pence)

(3.45)

(5.90)

 

7. Intangible assets

 

 

Goodwill

£

Customer database£

Software£

Development costs£

Domain names

£

Intellectual property

£

Total£

Cost

 

 

 

 

 

 

 

Balance at 1 October 2013

4,810,187

387,512

361,684

525,961

-

-

6,085,344

Acquired through business combination

8,733,718

2,802,041

-

-

-

-

11,535,759

Additions

-

-

-

556,850

26,514

-

583,364

At 31 December 2014

13,543,905

3,189,553

361,684

1,082,811

26,514

-

18,204,467

Acquired through business combination

4,300,671

1,289,563

1,039,236

-

320,832

5,076,493

12,026,795

Additions

-

-

-

1,805,913

-

-

1,805,913

Disposals

-

-

(361,684)

-

-

-

(361,684)

FX movement

247,540

64,532

52,005

-

16,055

277,886

658,018

At 31 December 2015

18,092,116

4,543,648

1,091,241

2,888,724

363,401

5,354,379

32,333,509

Amortisation

 

 

 

 

 

 

 

Balance at 1 October 2013

-

53,662

71,900

44,124

-

-

169,686

Amortisation charge

-

804,324

150,934

321,671

428

-

1,277,357

At 31 December 2014

-

857,986

222,834

365,795

428

-

1,447,043

Amortisation charge

-

1,202,670

172,321

554,061

46,325

255,563

2,230,940

Disposals

-

-

(255,641)

-

-

-

(255,641)

FX movement

-

(4,711)

(3,797)

-

(1,172)

(6,954)

(16,634)

At 31 December 2015

-

2,055,945

135,717

919,856

45,581

248,609

3,405,708

Net book value

 

 

 

 

 

 

 

At 31 December 2014

13,543,905

2,331,567

138,850

717,016

26,086

-

16,757,424

At 31 December 2015

18,092,116

2,487,703

955,524

1,968,868

317,820

5,105,770

28,927,801

 

 

 

 

 

 

 

 

8. Share capital

 

Ordinary shares

 

2015Number

2015£

2014Number

2014£

Ordinary shares of 10 pence each

249,208,292

24,920,829

195,170,489

19,517,049

 

On 11 August 2015, 47,415,000 shares were issued at £0.25 per share and 2,485,578 shares were issued at £0.26 per share with costs of £501,534 associated with the share issue.

 

On 9 October 215, 4,137,225 shares were issued to the previous shareholders of Blueburra Holdings Limited as part of their contingent consideration.

 

9. Business combinations during the YEAR

 

Acquisition of Gaming Assets and Backstage Technologies Inc (rebranded as Blastworks)

On 10 August 2015, the Group acquired the following assets from RealNetworks Inc: GameHouse US and Canadian Game studios; Social & Mobile Freemium portfolio games and publishing network; Slingo Brand & Patents; certain game domains including Sudoku.com and Mahjong.com; an intellectual property licence relating to the GameHouse Promotion Network and the entire issued share capital of Backstage Technologies Inc. The acquisition is in line with the Group's strategy to build an international portfolio of engaging casual gaming brands. The Slingo assets provide the Group with entry into the fast growing Social Casino Gaming segment of online gaming, whilst the experienced management team and game studio will allow the Group to further grow its ability to develop, distribute and market casual and real-money brands. Acquisition costs of £318,853 arose as a result of the transaction. These have been recognised as part of administrative expenses in the statement of profit and loss. Details of the provisional fair value of identifiable assets and liabilities acquired and purchase consideration and goodwill are as follows:

 

 

Book value£

Adjustment£

Fair value£

Non-contractual customer lists and relationships

-

1,289,563

1,289,563

Software

-

1,039,236

1,039,236

Domain names

-

320,832

320,832

Intellectual property

-

5,076,493

5,076,493

Property, plant and equipment

162,927

(81,922)

81,005

Trade and other receivables

490,736

125,373

616,109

Cash

202,506

-

202,506

Trade and other payables

(118,743)

-

(118,743)

Deferred tax asset/(liability)

25,778

(1,273,212)

(1,247,434)

Total net assets

763,204

6,496,363

7,259,567

 

Fair value of consideration paid

 

£

Cash consideration

6,854,556

Deferred consideration

4,705,682

Total consideration

11,560,238

Goodwill arising on acquisition

4,300,671

 

 

Deferred consideration at acquisition date

4,705,682

Unwinding of discount on deferred consideration

86,683

FX movement

273,134

Contingent consideration at 31 December 2015

5,065,499

 

The total consideration for the acquisition is £11,987,862 ($18,682,482), of which £6,854,556 ($10,682,482) was settled in cash. The Group has recognised £4,705,682 ($7,333,571) being the net present value of the deferred consideration of £5,133,306 ($8,000,000) at acquisition date. The deferred consideration is payable in two parts, $4,000,000 twelve month following the acquisition date and a further $4,000,000 twenty-four months following the acquisition date.

 

Goodwill recognised in the acquisition of Gaming Assets and Backstage Technologies Inc from RealNetworks Inc. represents the estimated future economic benefits arising from other assets acquired that could not be individually identified and separately recognised. Goodwill includes an experienced workforce, future synergies and material cost savings. The net cash acquired was an outflow of £6,652,050. The revenue and profit or loss of the acquired assets for the period 1 January 2015 to 9 August 2015 is unavailable and therefore have not been disclosed. Revenue since acquisition totals £2,537,158 and loss since acquisition totals £1,754,604.

 

10. Events after the reporting date

 

On 4 March 2016, the Group disposed of the third-party platform driven website properties, for a total consideration of £2.4 million to Silverspin Media Ltd and Black Spark Media Limited. Black Spark Media will pay the Company, upon completion, an up-front cash payment of £1.2 million. The remaining £1.2 million of the total consideration, payable by Silverspin Media, was settled by way of waiving the final earn out payments to the previous shareholders of Blueburra Holdings Limited. This is due as part of the three year earn out and is being settled at a reduced rate by the Group. Chris Phillips and Scott Logan, shareholders of Silverspin Media, and also directors of the Company's subsidiaries Blueburra Holdings Limited and Digital Blue Limited and are therefore classified as related parties.

 

On 2 March 2016, the Company raised £1,525,00 by issuing 7,625,000 shares at £0.20 per share.

 

* EBITDA and Adjusted EBITDA are non-GAAP measures and excludes acquisition, restructuring and other expenses and share based payment charges

 

This information is provided by RNS
The company news service from the London Stock Exchange
 
END
 
 
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