Adrian Hargrave, CEO of SEEEN, explains how the new funds will accelerate customer growth Watch the video here.
The VR and AR games market is projected to be worth up to $8.8 billion by end of year 2020. Equating to an increase of 633% since 2016. This specific market will see a mass demand that not many conmpanies will be able to target. But Dev Clever have strategically positioned themselves to be ready to strike.
A VR tech company with blue sky potential, with multiple revenue streams, capable of distrupting the market with their technologies. Won’t see an opportunity to be invested at such an early stage for a small cap in a very long time. These legitimate potential for growth companies don’t come around often.
The global games market was estimated to be worth US$116 billion in 2017. With a projected compound annual growth rate of 8.2% over coming years, it is expected to reach US$143.5 billion by 2020. Mobile gaming accounts for 43% of the global market. Vanguard is already revenue generating and is in the works for PlayStation etc release. This is just one example of the giant markets that Dev Clevers products target.
Yes take a deep look, there’s a lot more than what meets the eye. The company is involved in 3 sectors in the VR space, with its engage, educate and experience platforms. Interestingly they are not only limited to VR, as are able to target other markets such as mobile gaming and reward redemption etc. In essence it is three companies for one.
Disregarding everything else that this business does, and even just foucussing on the experience aspect. This company is undervalued because the scope for growth on simply that aspect is great. We have two games ready, one of which will be available to play on consoles such as PlayStation. With the Easter squad game they’ll be able to play on Google Cardboard VR. Investors need to understand that these gaming tech companies trade at significantly higher PE multiples. I genuinely believe that these are the levels to build a stake and ride for the £200m plus mark. As that will be hit, as the company continues to launch more products and more games.
Exactly, and on top of that EVRH have never generated revenues...100m market cap here sounds cheap in my opinion.
I see it going a lot higher than 27p, these tech companies are valued at serious significant multiples on listing. Only have to look at EVRH valued at 250m at one stage.
I’ll hold you to that.
I disagree, a 200m market cap (around 50p) is more than achievable in the short term.
It may only last for a couple of days but, in the UK we spend £900m a year on Easter eggs and gifts. So there is definelty a market for Easter themed gifts/games.
What do you mean too small a time frame to be current?
Advice to investors in the VR space to take a look at Dev Clever, they are also involved in this sector and I have been really impressed with their VR products.
In summary so far, the company will be revenue generating from two games from their experience aspect. Vanguard with its pay to play version launched in Harlow, which the company can quickly scale up in other venues. Now they will also have the Easter Squad VR, which will be available on mobile.
Sure, but this Easter Squad game, not only targets the VR gaming market, it also targets the mobile gaming market worth $50 billion (43% X 116bn). Talk about killing two birds with one stone. What differentiates this from the other mobile gaming apps is it virtual aspect. I just felt the market and it’s differentiation needed to be highlighted again.
This Easter Squad game and it’s other ‘experience’ games are designed to run across multiple platforms giving the company access not just to the VR segment but to the broader mobile gaming market. Below I’ve posted how big this mobile gaming market, this find has for me just placed my investment in to a different league that I didn’t even knew existed until the news of the release of this Easter game. In my opinion this is a game changing find.
The global games market was estimated to be worth US$116 billion in 2017. With a projected compound annual growth rate of 8.2% over coming years, it is expected to reach US$143.5 billion by 2020. Mobile gaming accounts for 43% of the global market.
Have just seen a social media post by the company, a new Easter squad VR game which will be available using the google VR cardboard in Easter. Another VR game ready to be released into market. This is huge news.
It’s investment by 2025. Which frankly will change the landscape of education.
Impressively the company have attended many prestigious events over the past months. They launched the initial version of vanguard at the EGX gaming exhibition, showcased three other VR/AR gamification demonstrations at The Restaurant show and demonstrated the launch pad system at the Worlds Skills show. Clear to see the company’s intent and direction they are heading towards.
Launchpad will revolutionise the education system in schools. The difference with this and other education VR companies is it aids the current education system, making it easier for schools and colleges to achieve their goals.