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...another 2 large purchases today (50,000 shares in two 25,000 transactions) SP +2.5p (+1.27%) @200.00p GLA
It would seem the recent RNS has massively improved confidence in this share. GBP 1million (500,000 shares) purchased in the last week since 09-Sep. 16-Sep-15 Buy GBP100,000k 16-Sep-15 Buy GBP100,000k 09-Sep-15 Buy GBP200,000k 09-Sep-15 Buy GBP600,000k GLA
Basic facts for objective investors regarding XBoxOne Game Preview releases: XBoxOne Game Preview is Microsoft's version of 'Early Access' Games released in this manner are beta-versions of games that are still in development. biglittle456 criticising Game Preview releases for having bugs is completely disingenuous since as any software developer knows the main point of the process of beta-testing is to iron out as many bugs as possible prior to the full release of the software. Regarding XBoxOne Game Preview: - Prospective purchasers can try-before-they-buy - Purchasers are made fully aware of this prior to their discounted purchase - Upon full release, Game Preview purchasers receive the *full* release at *no extra cost* Generic text is displayed to all XBoxOne Game Preview prospective purchasers prior to purchase: The following text is displayed as preamble for *both* 'Elite:Dangerous' and 'The Long Dark', the first two pioneer releases to XBoxOne Game Preview: "Game Description: Game Preview Note: This game is a work in progress. It may or may not change over time and may not release as a final product. Please purchase only if you are comfortable with the current state of the unfinished game." https://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c https://store.xbox.com/en-GB/Xbox-One/Games/The-Long-Dark-Game-Preview/8d0e3fa8-91fb-4124-8248-433bca91ffd4
There's a lot of love being shown for the XBoxOne Game Preview of Elite:Dangerous from XB1 owners. This bodes very well indeed for the full-strength release to follow later in 2015 https://forums.frontier.co.uk/showthread.php?t=161228 "YAY!!! Awesome! Games keeps better every time i start up.. Totally love it!" "The optimizations REALLY show and the menus are solid. Looking forward to whenever the Wings with private groups are available, but I guess that's a while away yet. Anyway though, keep up the great work!" "Good stuff. You guys are the best!" "Great fix list guys, and thanks for all your hard work " "I hate work... Why can't I just sit in my underwear and play elite dangerous all day" "THIS IS GREAT! There was some concern that the XBL certification process was going to bog down your ability to provide the XB1 test crew with timely updates, but here we are! The first title update and the game hasn't been out for 2 weeks yet! I think everyone can most definitely roll with this rate of progress! "
Spot on, mate :) biglittle456's commentaries on investing are hilarious, in general, but that one in particular is laughable in the extreme and removes the final vestiges of credibility from her/his statements, and strongly suggest that there is absolutely no objectivity to any of her/his analysis. One feels that should a more objective investor state that this text is black, on a white background, biglittle456 would come back with a vehement counter-proposal :)
Facts: + Current SteamSpy data [21 JUN] + Owners: 190,936 ± 13,489 + Increase of ~44,000 in ten days http://steamspy.com/app/359320 + Frontier's revenue predictions were based on £10 per unit. + Even the most pessimistic deramper is stating current revenue at £17 per unit. Whichever way you cut it, Frontier's revenue per sale is well above predictions. + 'Game Preview Early Access' Current XBoxOne release is a *Preview* (how much more clear do they need to be on this?) This is essentially a testing phase to ensure solid full release (with fanfare) in late 2015. This is a very wise move by Frontier and Microsoft to ensure as seamless a release as possible when the game-proper is released at full retail price - the current preview is at reduced cost with a clear caveat so that players understand they are part of a work-in-progress. This has been made very clear to players purchasing the preview version. + XBoxOne players are on different servers to PC and Mac + XBoxOne reported issues are to expected as part of any testing phase - this is the very point of a testing/preview phase. + Any issues/bugs are completely unrelated to increased player numbers since, as explained, PC and Mac players are on different servers entirely. + On a final note, increased player numbers in represent extremely little additional overhead for Frontier. Frontier's "...servers are the same ones that Amazon uses, and can (and have) scaled up quickly to deal with demand when needed." For an objective view, keep checking the Steamspy Owners/Audience/Playtime/Reviews/Playtime statistics, and... GLA
biglittle456 The facts from official RNS are as follows: + Frontier have sold upwards of 500,000 E:D units as of 22nd April 2015 http://www.lse.co.uk/share-regulatory-news.asp?shareprice=FDEV&ArticleCode=czo6zzcb&ArticleHeadline=Trading_Update This figure is indisputable (but feel free to report Frontier to the ombudsman if you don't believe their figures - it will be interesting to hear how you get on with that) You are welcome to dispute the 614,039 figure from 16th June, but we all look forward to your backtracking when the latest Trading Update is announced :) +Frontier already have a timed-exclusive deal with Microsoft to release E:D to XBoxOne1 prior to other consoles such as PS4 in 2016. It is likely that this timed-exclusive deal includes cash-up-front M$ to Frontier with respect to the Preview release of E:F on XB1 (remember, also, you have been talking about this Preview as if it's the main fanfare release - it isn't - the fanfare release of E:D on XB1 will follow later in 2015 - again, we all look forward to you back-tracking when this occurs :) + You can dispute Steamspy and Steamdb figures if you like, but please note: STEAMSPY: "Steam Spy is Steam stats service based on Web API provided by Valve and cool idea of Kyle Orland from Ars Technica. Steam Spy automatically gathers data from Steam user profiles, analyzes it and presents in simple, yet beautiful, manner." STEAMDB: "SteamSpy data is used with explicit permission." The figures reported by Steamspy and Steamdb are highly reliable, and well-respected by the games industry. You can be sure that the current figure of 167,957 ± 11,599 new owners (since Steam release on 3rd April, is accurate - and helps explain how the figure has risen from RNS 500,000 to 614,039 on 16th June) Are you getting bored of being wrong yet, biglittle456? :) + E:D is showing a positive increase in average number of players over the past 30 days after 11 weeks since release. Steam charts do not display Mac, nor XBoxOne players, and furthermore, only show Steam purchasers, and, for only the last few weeks pre-steam PC players who have bothered to obtain their Steam keys. You should compare the performance of E:D to another game that launched just one week after on Steam. Have you ever heard of Grand Theft Auto V? You will note that since launch, GTAV average player numbers: Dropped -50% in May, ...and dropped a further -38% in last 30 days. Compare Elite:Dangerous: Dropped -21% in May ...and CLIMBED +3.6% in last 30 days. I'm sorry, biglittle456, once again, your arguments hold no substance nor credibility. Other investors know this. Don't make yourself look any more foolish. You hold no stock in this share, you have proven that you cannot be objective, and it is clear you have an axe to grind over offline mode. Move on.
biglittle456 Your deramping attempts are obvious. Your false conjecture over E:D total units sold will become obvious when Frontier release their latest Trading Update which is due any time now. Regardless of this, investors *already* know: a). Total E:D units sold to 22nd April: 500,000 From official RNS information: http://www.lse.co.uk/share-regulatory-news.asp?shareprice=FDEV&ArticleCode=czo6zzcb&ArticleHeadline=Trading_Update Also: b). Total E:D units sold to 15th June: 563,000+ c). Total E:D units sold to 16th June: 614,039 The information in b) and c) is completely corroborated by the link you yourself posted, which was from another person who had been charting the increase in units sold since 4th May 2014 Your estimate of 'revenue' from XBoxOne sales rather naively ignores the fact that Frontier and Microsoft more than likely have a licensing deal, and so your estimate of 292 units sold (obtained by dividing the delta in revenue over the 50,000 sales two days since XBoxOne Game Preview) completely ignores the issue of revenue to Frontier through other means as part of the much-publicised XBoxOne timed-exclusive. d) You state "recent PC and Mac sales are poor", but investors know from official Steam figures that, since Steam release on 3rd April 2015 there have been ~168,000 PC Steam sales. https://steamdb.info/app/359320/ http://steamspy.com/app/359320 168,000+ Steam Sales in 10 weeks vs 500,000 PC+Mac sales in the previous six months e) E:D is currently #38 in the Steam Charts f) E:D is showing a daily increase in Steam average player numbers over the past 30 days g) E:D is well on track in June to show an increase in average player numbers for the whole of June
biglittle456 As you have demonstrated on multiple occasions, you are clearly not an investor. It is perhaps therefore to be expected that you also fail to educate yourself by reading new RNS information as it is released. The total sales of 614,039 (which according to you I am "lying" about :) are entirely in keeping with the officially reported figures from the board of Frontier Developments, themselves, a few weeks ago: http://www.lse.co.uk/share-regulatory-news.asp?shareprice=FDEV&ArticleCode=czo6zzcb&ArticleHeadline=Trading_Update Wed, 22nd Apr 2015 07:00 "Elite: Dangerous The Board continues to be pleased with the progress of Elite: Dangerous to date. Total unit sales now exceed 500,000." So, approaching 8 weeks ago, total unit sales - officially reported by the FDEV board - stood at 500,000. (...that means "individual sales of the game Elite: Dangerous were at 500,000" - in case you are confused by their impenetrable wording :) Now, following Steam release on 3rd April, 2015, and this week's XBoxOne release Preview release, as of 16th June the figure stood at 614,039 No lies. Just facts. Now, we all know that you *really* don't want this to be the truth - perhaps you *actually* believe, in your head, that these figures aren't the truth - hence your repeated claim that I am lying? I suppose from your perspective, it may seem like I'm lying as the facts simply don't fit with your desperately hoped-for failure of Elite:Dangerous - a hope which has sadly been an apparent constant in your life over the past seven months or so. However, we can all see that your vendetta over a change in design to a Kickstarter campaign (a change that hardly anybody else cares about) has become all-consuming. But you really should let it go now - with every post you make, you just make yourself look even more foolish. In a way, it's somewhat laughable; but really it's just extremely tedious and a little bit pitiful rather than amusing to read your increasingly delusional posts. Please face the facts: It's 'Game Over' for you and your transparent lies and trolling on this share.
crypto - Thanks for your feedback. I felt sure there were other objective investors on here who would be able to analyse the data effectively :)
biglittle456 There is simply no hope for you - even when the facts are spelled out to you, repeatedly, still you resort to ALL CAPS as an expression of your morass-like confusion over simple mathematics: What exactly do you think the 'Backers' figure represents, if not the total number of Elite:Dangerous units sold? Please tell us what you "understand" this figure to represent - we're all ears :) Remember, the number of Kickstarter backers was "only" 25,681, how then do you account for the *additional* 588,358 'Backers'? Are these 'Backers' just 'backers' in the sense of people who have typed on a forum that they like Elite:Dangerous, or told a friend that they were thinking of buying the game? :) Even if, as you assert, this figure means, literally, 'Backers' then that still means that as of 14:28 on 16th June, 2015 there were 614,039 'Backers' contributing £17,131,688 That means that, on average, each 'Backer' contributed around £30 for each unit - is it coincidence, in your view, that the price-point has been £40 in the UK and varying lesser prices worldwide, along with recent Steam discounts? How difficult is it to get through to you that as of 16th June, sales of Elite:Dangerous totalled 614,039 units?
...does not require your belief in it, biglittle456 http://i.imgur.com/f1r1JTV.png Screenshot taken @14:28 on 16th June, 2015 As I stated previously, the figure on 15th June (prior to the XBoxOne 'Game Preview Program' announcement) was 563,137 614,039 - 563,137 = 50,902 (...in just two days, this is ~10% of the sales achieved in the previous 6 months since December 2014) The 'Backers' figure was, initially, just backers when the Kickstarter commenced - and rose to 25,681 (backers) but the figure, (and the 'Raised' amount) continued rising after the Kickstarter ended, therefore including *all* sales including initial the Kickstarter backers - as I've already made abundantly clear to you previously. Top Tip: It's best not to publicly call someone a liar unless you are completely sure of the facts, otherwise, when your bluff is finally called you are revealed to be a troll with no frame of reference like a child who wanders into the middle of a movie and wants to know what's going on. Your bluff has now been called, and you are, quite simply wrong - as you have been on virtually every pronouncement you have ever made on this forum regarding Elite:Dangerous and Frontier. Serious investors on here already know that you are a troll attempting to de-ramp FDEV shares, and serious investors also realise that you, yourself, are not an investor, but instead someone who holds a grudge about a design change made to a Kickstarter aim. It's long past the time for you to move on and leave the serious discussion regarding this share to those that know what they're talking about. "Good-buy", biglittle456, this "conversation" can serve no further purpose.
biglittle456 You may find the figures "highly improbable" - and it is telling of your lack of depth of knowledge on the subject that you find them to be so - yet they are the official figures direct from Frontier's Elite:Dangerous Backers page - figures which have been steadily climbing from 25,681 since the end of the Kickstarter campaign, and figures which have been available to *any* backer of Elite:Dangerous simply by logging in to their account. I am not an employee of Frontier. I am a Kickstarter backer of Elite:Dangerous. I am also someone who is able to look objectively at the fact that, *in two days*, XBoxOne sales have increased the total number of sales of E:D by circa. 10% from 563,137 to 614,039 and climbing... Remember, the 563,137 figure is over the entire six months since original launch in December 2014. To reiterate to more objective investors: There has been an increase in sales of 10% in two days - over and above the previous six months' sales (!) The figures might be highly improbable to you, biglittle456, yet they are the facts. Please note that 614,000 sales puts E:D very close to their 'Bullish' prediction of 750,000 sales of E:D by 31st May 2015 - a prediction/aim made by Frontier well prior to Kickstarter campaign launch. Furthermore, the 'Bullish' prediction for revenue was only based on an E:D unit price of £10 - rather than the current £25 to £40 price-point (average, probably around £30 to £35 across all sales and including KS backers) The fact of the matter is that releasing E:D to consoles is a huge deal for Frontier and investors. Perhaps you can now understand why "Frontier‘s stock has had its “corporate” rating restated by investment analysts at FinnCap in a note issued to investors on Tuesday." The 50,000+ sales in two days is, in fact, "remarkable", not "improbable" as you state (...remember, this is only the Game Preview Program, still prior to full XB1 release) The fact that a PS4 release is to follow in 2016 is yet further good news for investors: As I've stated before, these two consoles have a user-base of 30million+, and the real-world figures of sales over the past two days support the view that there are many gamers out there in console land who want a piece of Elite. Very Strong Buy. (...and "good-buy", biglittle456 ;-)
50,000+ Elite:Dangerous sales since XBoxOne announcement at E3 Monday 15th: 563,137 Wednesday 17th: 613,050 @1305 GMT+1
25,000+ Elite:Dangerous sales since XBoxOne announcement at E3 Monday 15th: 563,137 Tuesday 16th: 589,229 @2023 GMT
Purchases of Elite:Dangerous increased from 578,766 to 583,643 in the past three hours. This is "only " sales from the Game Preview Program. XBoxOne Release Proper of Elite:Dangerous to follow later in 2015 PS4 release likely in 2016 These consoles, combined, represent a user-base of over 30 million. Strong Buy.
biglittle456 Please check your facts before posting what *you* assert to be facts. FDEV floated on the stock-market: True. Their initial statement on flotation made no claim to own *all* of the Elite rights: Fact. Owning *all* of the Elite rights was *not* a condition or assertion of FDEV floating: Fact. Elite is but one product of a large number of franchises and licensing deals (i.e. Cobra engine) that FDEV hold some or all rights to: Fact Subsequently, to flotation, FDEV acquired remaining rights to Elite - this was reported via RNS, and this action was entirely right and proper and logical for them to do so. Fact. biglittle456 - your repeated trolling is obvious and tedious - especially given that you own no stock in FDEV
biglittle456 Well, well, so "The company projections were based on an average unit price of £10"... ..."Sounds like complete rubbish to (you)" Quelle surprise: Once again, your complete lack of research and shallow knowledge of FDEV makes itself evident. If you were actually a shareholder in FDEV (rather than an offline-refunder as seems almost certain at this stage) you might have taken some time out of your de-ramping attempts to actually read the company's RNS statements in which cryptonomicon's statement regarding, "average unit price of £10" was clearly stated. I'm not going to post a link to it - consider it your homework for this 'Sharedealing 101' lesson ;-)
Very detailed and in-depth appraisal of both the positives and negatives of Elite:Dangerous "Elite: Dangerous is so damn good that it transcends its problems. When I strap on my Oculus Rift DK2 and look around my cockpit, I am flying my own spaceship." http://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-damn-spaceship-game-ive-ever-played/
biglittle456 True to form, you look at the world entirely through your myopic lens - the one in which everything related to FDEV, Braben or Elite is viewed in the most negative possible light. The Steam release for E:D is, in fact, incredible news for the game's future. + Steam has an enormous player base. + It is the single platform that the majority of gamers use to purchase games + The Steam release has resulted in vastly increased publicity for E:D + The one-stop-shop ease-of-purchase that a Steam release entails means that more players than ever will be obtaining the latest release of E:D (1.2) with another major release (1.3) on the way in a matter of weeks. + In addition, Steam has a far more accurate and reliable review system since others may see how many hours any given player has actually spent playing the game, thus giving confidence to the veracity of individual reviews. + Minute-by-minute, accurate player number reporting on Steam (along with historical data) also ensures that anyone may view, as an objective comparison with other games, just how popular the game has become. Your comments surrounding loss of revenue, are again, incorrect. + E:D has had a period of almost four months of being available exclusively via Frontier's own store. During that time there have been upward of 300,000 sales. + A Steam release at this point in the game's lifecycle is a very smart move since this will further boost sales, and introduce new players to the 1.2, and upcoming 1.3 releases which have far greater functionality, optimisation, and stability than the original 1.0 release - E:D is no longer Early Access - it has a burgeoning online community and huge player base. Steam reviews (covering the 48 hours since release) User reviews: 71% Mostly Positive (132 reviews) For an indie developer's view on what a Steam release can do for a game's sales, and how limited-time discount sales actually *hugely positively* affect a game's sales, do take a read of the following: http://www.gamasutra.com/blogs/DavidGalindo/20140109/208337/How_much_do_indie_PC_devs_make_anyways_Part_V.php