LONDON (Alliance News) - Gaming Realms PLC on Thursday reported a narrowed loss in the first half of 2015 as revenue was boosted by an increase in daily average active players.
The maker of online gaming products said that its pretax loss in the six months ended June 30 narrowed to GBP3.5 million from GBP4.2 million in the first half of 2014, as revenue almost doubled at GBP8 million from GBP4.2 million.
It said that revenue growth was driven by its proprietary platform and white label activities, with the number of daily active players up to 7,108 from 3,852.
"Mobile play has driven a very strong start to the year for the group. The recent North American acquisition of gaming assets from RealNetworks Inc, including GameHouse's social/mobile studios and their Slingo, Mahjong and Sudoku properties, complements each area of the group's activities; and makes possible exciting new global opportunities," Chief Executive Patrick Southon said in a statement.
"Our proprietary platform is delivering excellent results, keeping more mobile players engaged and returning for longer periods of time. We will soon be rolling-out more unique and exciting mobile focused content to continue our growth trajectory, creating additional revenue diversification for the group," he added.
Shares in Gaming Realms were trading up 4.1% at 25.24 pence Thursday morning.
By Karolina Kaminska; karolinakaminska@alliancenews.com @KarolinaAllNews
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