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Half-yearly Report

28 Sep 2015 07:00

GameAccount Network plc (GAN)

2015 Half Year Results

LSE: GAME

ISE: GAME

London & Dublin | 28 September, 2015: GameAccount Network plc (“GAN” or the “Group”), a leading developer and supplier of enterprise-level B2B gaming software and online gaming content, announces its results for the six months ended 30 June 2015.

Operational Overview and Current Developments

Launched Simulated Gaming™ in Pennsylvania with Parx Casino (Greenwood Gaming & Entertainment Inc) and in Australia launched Club8Casino.com.au, our first launch outside of the US market, with a consortium of licensed Queensland gaming venue operators Signed two (2) further Simulated GamingTM clients in the US; San Manuel in California, our first West Coast operator and Maryland Live! Casino in Maryland which has an online free-to-play presence launched in 2012 which will be upgraded to Simulated GamingTM In excess of one million Simulated GamingTM active player days representing an increase of 285% year on year Gross Purchases from Simulated Gaming have exceeded $2.8m, an increase of over 330% Post-period end, active player days have accelerated materially in Q3 with the commencement of the seasonally strong period and scale acquisition marketing for selected US casino clients. In excess of 825,000 active player days have been recorded in Q3 to September 25, 2015 representing an increase of 420% year on year CEO has relocated to Las Vegas, Nevada with his family demonstrating commitment to expedite delivery of simulated gaming opportunity in the US Launch of our Casual Mobile Gaming Platform with initial title Foxwoods Solitaire QuestTM to complement our Simulated GamingTM product offering Further enhanced Simulated Gaming product offering with the launch of real time slot tournament capability, upgraded mobile app, improved social features, leading casino baccarat variant EZ BACCARAT® and additional slots titles from Konami Gaming, Incredible Technologies, Gamomat and High Flyer Games Rebranded to GAN and enhanced US presence through expanded Nevada Office supporting CEO’s recent relocation Continued investment in US and UK infrastructure: Technical, Licensing, People & Patents

Financial Overview

Gross Income has increased to £13.4m (2014: £13.2m) Net Revenue of £2.9m (2014: £4.2m) Underlying Net Revenue decreased 6% to £2.9m (2014: £3.1m excluding the impact of system sales in 2014 of £1.1m) Clean Ebitda1 loss of £1.5m (2014: loss of £0.4m) Underlying Clean Ebitda1 loss remains unchanged at £1.5m excluding the impact of system sales in 2014 Net Revenue attributable to Simulated Gaming has increased significantly to £1.2m (2014: £0.2m) Loss before tax of £2.6m (2014: Loss before tax of £0.9m) and loss per share of £0.05 (2014 loss per share £0.02) Cash and cash equivalents at the end of the period of £7.6m Balance Sheet remains solid with Net Assets at the end of the period of £12.6m

Dermot Smurfit, CEO of GAN commented:

“The first half of 2015 has continued the period of investment for GAN, and, performance is in line with our plan.

We have continued to focus on building a substantial recurring revenue base to offset this investment and achieve future profitability. In particular, Simulated GamingTM revenues have grown substantially year on year by over £1.0m and now represent over 41% of overall revenue. In addition, we have seen encouraging growth in sustainable market revenues in both New Jersey in the US and Italy in Europe. The rapid growth in Simulated GamingTM revenues is particularly important as we believe over time they will substantially compensate for the slower than expected pace of the development of real-money Internet gaming in the US.

We have seen continued growth from our Simulated GamingTM operators launched in 2014 and have also benefited in the first half of this year from the launch of two new operators; Parx Casino in the key state of Pennsylvania and Club8Casino.com.au in Australia - our first Simulated GamingTM market outside of our core US market. In addition we have signed two additional major US casino operators who we believe will significantly grow our revenue base over time. San Manuel casino represents our first West Coast operator and widens our footprint in the US market, an important strategic objective, and Maryland Live! Casino in Maryland provides us with an established online free-to-play presence that we will monetise upon migration. We remain excited by the growth characteristics of Simulated GamingTM and have already seen a major uplift in player activity as we begin to experience the onset of the seasonally strong Autumn/Fall period and the commencement of scale acquisition marketing for selected casino clients.

In addition we have experienced further growth in our sustainable real money gaming markets both in New Jersey in the US and in Italy in our European market. This growth is expected to continue for the rest of the year.

As the numbers illustrate our investment in the business continues. In line with the growth in Simulated GamingTM reveunes we have refocused our underlying investment in our internet gaming system toward additional Simulated GamingTM product features and functionality, not least the ability to play in real time slots tournaments but also in our registration process which places our clients on a level playing field with social casino operators. At the same time we have continued to build out our slot content offering through the integration and launch of third party games on our Simulated GamingTM platform such as the recently announced partnership with Net Ent.

Our financial results continue to be impacted by delays in securing additional system sales but we are actively engaged with multiple casino equipment manufacturers and remain confident in our ability to complete a sale either in the fourth quarter of this year or early in 2016.”

Notes

1. Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expense and other items which the directors consider to be non-recurring and one time in nature

Note regarding forward-looking statements

This announcement includes forward-looking statements, including statements concerning current expectations about future financial performance and economic and market conditions which GAN believes are reasonable. However, these statements are neither promises nor guarantees, but are subject to risks and uncertainties that could cause actual results to differ materially from those anticipated.

For further information please contact:
GAN FTI Consulting
Dermot Smurfit Mark Kenny/Jonathan Neilan
Chief Executive Officer
+44 (0) 20 7292 6262 +353 1 6633686

dsmurfit@GAN.com

gameaccount@fticonsulting.com

Davy
John Frain / Roland French
+353 1 679 6363

Half Year Results Conference Call Details

The GAN management team will host a conference call for analysts & institutional investors at 08.00 BST (03.00 EST).

Please use the following dial in numbers:

UK/International Participants: +44 203 139 4830
US Participants: +1 718 873 9077
Ireland Participants: +353 1 696 8154
Participant Pin Code: 49243897#

The Half Year Results Press Release and Presentation is available to download from the website, www.GAN.com

GameAccount Network plc

FINANCIAL REVIEW

Summary

Gross income of £13.4m for the six months ended 30 June 2015 represents an increase of £0.2m compared to the comparative period ended 30 June 2014. Net revenue for the six months ended 30 June 2015 was £2.9m compared to £4.2m for the six months ended 30 June 2014. The results for the first half of 2014 benefited from the recognition of gross income, net revenue and clean EBITDA of £1.1m associated with the contingent final payment of a material system sale completed in 2013. Excluding the impact of revenue from this system sale, underlying net revenues of £2.9m in 2015 are £0.2m less than those recorded in the first half of 2014. Clean EBITDA loss of £1.5m is £1.1m lower than prior year period clean EBITDA loss of £0.4m. On an underlying basis, excluding the impact of system sale revenues recorded in the comparative period, clean EBITDA loss remains unchanged against the comparative period loss of £1.5m. Loss before and after taxation of £2.6m for the current period compared to a Loss before and after taxation of £0.9m (2014: £2.0m loss adjusted for impact of system sale) in the comparative period.

The Group remains focussed on building a substantial recurring revenue base through the expansion of our Simulated GamingTM customer base and real money gaming revenues in sustainable markets. The Group defines sustainable markets for real money gaming as those in which the Group holds an inherent competitive advantage; currently Italy in the European market and New Jersey in the US market. In order to best meet this opportunity the Group has continued to invest heavily in the underlying Internet Gaming System capability and related B2B marketing opportunities in relevant markets. The Group believes this investment is necessary in order to ensure that it continues to be in position to capitalise on the immediate Simulated GamingTM opportunity in the US and other markets.

Cash and cash equivalents at the end of the period was £7.6m compared to £14.0m at the end of the comparative period and £10.8m for the year ended 31 December 2014. Net Assets at 30 June 2015 of £12.6m compared to £16.9m at 30 June 2014 and £15.2m for the year ended 31 December 2014.

Revenue

Gross Income of £13.4m is £0.2m higher than recorded in the six months ended 30 June 2014. Excluding the impact of the system sale in the six month period ended 30 June 2014 of £1.1m, underlying adjusted Gross Income increased by 10% in 2015.

Net revenue for the period of £2.9m is £1.3m less than the comparative six month period. Net revenue for the six months ended 30 June 2014 was boosted by the recognition of £1.1m in revenue related to the final payment of a material system sale completed in 2013. On an underlying basis, net revenue excluding the impact of this system sale decreased by 6% from £3.1m to £2.9m. Net revenue generated from our Simulated GamingTM business in the US and Australian markets grew from £0.2m in the first half of 2014 to £1.2m for the first six months of 2015 and now accounts for 41% of overall net revenues compared to 5% in the prior period (6% adjusted for the impact of system sale revenue in 2014).

The Group categorises B2B net revenue into two distinct revenue streams; Revenue share and other revenue (recurring in nature) and Game and Platform Development (one time and primarily non-recurring in nature). Recurring revenues are principally generated in the real money gaming markets of Italy in Europe and New Jersey in the US and by Simulated GamingTM markets in the US and Australia. B2B Recurring revenues have increased by 43% from £1.4m to £2.0m in the current period. This growth has been primarily due to increases in Simulated GamingTM revenues and by increases in sustainable market real money gaming revenues partially offset by reduced real money gaming revenues from other real money gaming markets.

Game and Platform Development revenues have fallen by £1.8m, from £2.5m to £0.7m. Underlying Game and Platform Development revenues, adjusted for the impact of system sale revenue, have fallen by 51% from £1.4m to £0.7m. This reduction has been primarily due to the impact of reduced game development revenue and one time contractual revenues associated with the real money gaming market of New Jersey in the US.

Expenses

Distribution costs include royalties payable to third parties, B2B and B2C direct marketing expenditure and the direct costs of operating the hardware platforms deployed across the business which in total have increased from £1.6m to £2.4m for the six months to 30 June 2015. The increase is due primarily to increased royalties payable to providers of third party games content as a result of significantly increased Simulated GamingTM revenues in the US and increased real money gaming revenues generated through our Italian operator customer base and the impact of increased amortisation charges consequent to our increased underlying investment in our Internet Gaming System.

Administration expenses include the costs of personnel and related expenditure for both the London and Nevada offices. Total administrative expenses have decreased from £3.5m in 2014 to £3.1m in the period ended 30 June 2015 primarily due to increased capitalisation of technical and development related headcount in the UK office.

EBITDA

Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expense and other items which the directors consider to be non-recurring and one time in nature. The Directors regard Clean EBITDA as a reliable measure of profits that is not unduly subjective.

Clean EBITDA loss for the six month period ended 30 June 2015 of £1.5m is £1.1m lower than the comparative figure (2014 loss of £0.4m). This predominantly reflects the impact of system sale revenue recorded in the comparative period of £1.1m. Adjusting for the impact of this system sale revenue, Clean EBITDA loss for the six month period ended 30 June 2015 remains unchanged at £1.5m against the comparative period.

Outlook

B2B revenue share and other revenue is expected to show continued growth for the second half of the year. Revenues from the two Simulated GamingTM operators launched in 2014 are continuing to grow in line with plan while the underlying performance of the two new Simulated GamingTM operators launched in Pennsylvania (Parx Casino) and Australia (Club8 Casino) in March 2015 is progressing slower than expected but we are confident that this will improve.

The growth opportunity in Simulated GamingTM remains significant. There is strong demand for our product which is reflected in the pipeline of prospective customers with a number of exciting deals expected to be completed in the coming quarters.

The Group will launch two further US operators in the fourth quarter; San Manuel in California and Maryland Live! Casino in Maryland though the deployments are taking place later in the year than expected. The Group expects both launches to gain momentum up to year end and to provide strong growth in Simulated GamingTM revenue for 2016.

Real money gaming revenue from sustainable markets in the US and Italy is expected to grow further and will continue to offset declines in other real money gaming markets. Growth in Italy is expected to be generated through continued strengthening of our content offering and by the launch of three additional operators in Q4.

B2B game and platform development revenues are not expected to grow in the second half of the year primarily as a result of a shift in market focus towards the sale of game content as an integrated component of an overall internet gaming system sale.

The sale of internet gaming systems remains a focus of our overall business strategy. The Group continues to engage in advanced discussions regarding a system sale and is targeting the completion of a sale in either the fourth quarter of 2015 or in early 2016.

The Group believes that the significant investment made since IPO in headcount, the underlying internet gaming system and sales and marketing has positioned the Group to capitalise on the opportunities presented by our Simulated GamingTM business and real money gaming businesses in sustainable markets. This level of investment is not expected to increase significantly during the remainder of the year. The Group is focussed primarily on the Simulated GamingTM product in order to build a high growth recurring revenue base that will enable the Group to offset this investment and achieve sustainable profitability.

Cashflow

The cash balance at 30 June 2015 was £7.6m (2014: £14.0m) representing a decrease of £6.4m from 30 June 2014. During the six month period the Group has continued to invest in its Internet Gaming System deployment capability and product enhancement and cash has decreased by £3.2m from the year-end balance at 31 December 2014 (£10.8m). In addition to operating cash outflow before movements in working capital and taxation of £1.5m cash outflows during the period include £2.0m in incremental investment in intangible fixed assets primarily related to the capitalisation of internal development time and £0.4m invested in fixed assets offset by positive working capital movements of £0.7m.

KEY PERFORMANCE INDICATORS

The performance of the group during the year demonstrates the group’s strategy to both consolidate the core gaming content distribution business in Europe and to grow through higher margin revenue opportunities including IGS sales and Game Development in regulated markets. The directors regard clean earnings before interest, tax, depreciation, amortisation, share based payment expense and other items (“Clean EBITDA”) as a reliable measure of profits and the group’s key performance indicators are set out below:

H1 2015 H1 2014

£000

£000
Gross income from gaming operations and services 13,383 13,231
Net revenue 2,892 4,166
Clean EBITDA (1,476) (444)
Net assets 12,632 16,860
Cash and cash equivalents 7,622 14,033

The Board also monitor customer related KPIs, including number of active players, revenue by partner, business segment profitability and geographic split of turnover.

GameAccount Network Plc

For the period ended 30 June 2015

Consolidated statement of comprehensive income

Notes

Six months ended

30 June 2015

£000

Unaudited

Six months ended30 June 2014£’000

Unaudited

Year ended31 December2014£’000

Audited

Continuing Operations

Gross income from gaming operations and services

13,383

13,231

26,123
Net revenues 3 2,892 4,166 7,528
Distribution costs (2,363) (1,623) (3,728)
Administrative expenses (3,110) (3,493) (6,469)
Total operating costs (5,473) (5,116) (10,197)
Clean EBITDA (1,476) (444) (1,425)
Depreciation (211) (171) (360)
Amortisation of intangible assets (701) (271) (777)
Exceptional costs 5 (175) (29) (67)
Employee share-based payment charge (18) (35) (40)
Operating (loss) (2,581) (950) (2,669)
Finance income 19 42 67
(Loss) before taxation (2,562) (908) (2,602)
Tax charge - - -
Loss for the period attributable to owners of the Group and total comprehensive income for the period

(2,562)

(908)

(2,602)

Basic earnings per share attributable to owners of the parent during the period

Basic (pence) 9 (4.58) (1.63) (4.66)
Diluted (pence) 9 (4.58) (1.63) (4.66)

Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expenses and other items which the directors consider to be non-recurring and one time in nature. Where not explicitly mentioned, EBITDA refers to EBITDA from continuing operations.

GameAccount Network Plc

For the period ended 30 June 2015

Consolidated statement of financial position

Notes At 30 June

2015£’000

Unaudited

At 30 June

2014£’000

Unaudited

At 31 December

2014£’000

Audited

Non-current assets
Intangible assets 4,354 1,671 3,026
Property, plant and equipment 963 648 805
Deferred tax asset 510 510 510
5,827 2,829 4,341
Current assets
Trade and other receivables 6 2,589 3,484 2,823
Cash and cash equivalents 7,622 14,033 10,776
10,211 17,517 13,599
Total assets 16,038 20,346 17,940

Current liabilities

Trade and other payables 7 3,406 3,486 2,764
Total liabilities 3,406 3,486 2,764

Equity attributable to equity holders of parent

Share capital 8 559 558 559
Share premium account 14,574 14,570 14,574
Retained earnings (2,501) 1,732 43
12,632 16,860 15,176
Total equity and liabilities 16,038 20,346 17,940

GameAccount Network Plc

For the period ended 30 June 2015

Consolidated statement of changes in equity

Sharecapital£’000 Sharepremium£’000 Retainedearnings£’000 Totalequity£’000
At 1 January 2014 557 14,528 2,605 17,690
Loss and total comprehensive income for the period - - (908) (908)
Employee share-based payment charge - - 35 35
Issue of equity share capital 1 42 - 43
At 30 June 2014 (Unaudited) 558 14,570 1,732 16,860
Loss and total comprehensive income for the period - - (1,694) (1,694)
Employee share-based payment charge - - 5 5
Issue of equity share capital 1 4 - 5
At 31 December 2014 559 14,574 43 15,176
Loss and total comprehensive income for the period - - (2,562) (2,562)
Employee share-based payment charge - - 18 18
At 30 June 2015 (Unaudited) 559 14,574 (2,501) 12,632

The following describes the nature and purpose of each reserve within equity:

Share Capital Represents the nominal value of shares allotted, called up and fully paid
Share Premium Represents the amount subscribed for share capital in excess of nominal value
Retained Earnings Represents the cumulative net gains and losses recognised in the consolidated statement of comprehensive income

GameAccount Network Plc

For the period ended 30 June 2015

Consolidated statement of cash flows

Period ended

30 June 2015£’000

Unaudited

Period ended

30 June 2014£’000

Unaudited

Year ended 31 December 2014£’000

Audited

Cash flow from operating activities

Loss for the period before taxation

(2,562) (908) (2,602)
Adjustments for:
Amortisation of intangible assets 701 271 777
Depreciation of property, plant and equipment 211 171 360
Share based payment expense 18 35 40
Net finance income (19) (42) (67)
Foreign exchange 102 153 41

Operating cash flow before movement in working capital and taxation

(1,549) (320) (1,451)

Decrease/(Increase) in trade and other receivables

196 (891) (187)
Increase/(Decrease) in trade and other payables 656 (466) (1,214)
Taxation - 40 85

Net cash flows from operations

(697) (1,637) (2,767)
Cash flow from investing activities
Interest received 19 42 67
Purchase of intangible fixed assets (2,029) (1,030) (2,892)
Purchases of property, plant and equipment (369) (222) (568)
Net cash used in investing activities (2,379) (1,210) (3,393)
Cash flow from financing activities
Net proceeds on issue of shares - 43 48

Net cash generated from financing activities

- 43 48

Net decrease in cash and cash equivalents

(3,076) (2,804) (6,112)

Cash and cash equivalents at beginning of period

10,776 16,895 16,895
Effect of foreign exchange rate changes (78) (58) (7)

Cash and cash equivalents at end of period

7,622 14,033 10,776

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements

1. Basis of preparation and accounting policies

The financial information in this document has been prepared in accordance with the recognition and measurement requirements of International Financial Reporting Standards, International Accounting Standards and interpretations (collectively, “IFRS”) issued by the International Accounting Standards Board (IASB) as adopted by the European Union (“adopted IFRSs”).

The financial information for the period ended 30 June 2015 does not constitute the full statutory accounts for that period. The Annual Report and Financial Statements for 2014 have been filed with the Registrar of Companies. The Independent Auditors' Report on the Annual Report and Financial Statements for 2014 was unqualified, did not draw attention to any matters by way of emphasis, and did not contain a statement under 498(2) or 498(3) of the Companies Act 2006.

This interim report, which has neither been audited nor reviewed by independent auditors, was approved by the board of directors on 25 September 2015. The financial information in this interim report has been prepared in accordance with the recognition and measurement requirements of International Financial Reporting Standards as adopted for use in the EU (IFRSs). The accounting policies applied by the Group in this financial information are the same as those applied by the Group in its financial statements for the year ended 31 December 2014 and which will form the basis of the 2015 financial statements.

Adoption of new and revised standards

In the current period the Group has adopted all of the new and revised standards and interpretations issued by the IASB and the International Financial Reporting Interpretations Committee (IFRIC) of the IASB, as they have been adopted by the European Union, that are relevant to its operations and effective for accounting years beginning on 1 January 2015. None of the new standards adopted had a material impact on the Financial Statements of the Group.

New standards, amendments to standards and interpretations have been issued but are not effective (and in some cases had not yet been adopted by the EU) for the financial year beginning 1 January 2015. These have not been early adopted and the Directors are still considering the potential impact of IFRS15: Revenue from Contracts with customers but do not expect that the adoption of other standards will have a material impact on the Financial Statements of the Group in future years.

2. Judgements and estimates

The preparation of interim financial statements in conformity with IFRSs requires management to make judgements, estimates and assumptions that affect the application of accounting policies and the reported amounts of assets and liabilities, income and expenses. Actual results may differ from these estimates.

In preparing these condensed consolidated interim financial statements, the significant judgements made by management in applying the Group's accounting policies and the key sources of estimation uncertainty were consistent with those that applied to the consolidated financial statements as at and for the year ended 31 December 2014.

The risks and uncertainties and significant estimates and judgements faced by the Group have not changed significantly since the 2014 Annual Report was published and are not expected to change significantly during the remaining six months of the financial year.

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements (continued)

3. Net revenue

Period ended30 June 2015£’000

Unaudited

Period ended30 June2014£’000

Unaudited

Year ended31 December2014£’000

Audited

B2C 242 319 678
B2B
—Game and platform development 660 2,450 3,946
—Revenue share and other revenue 1,990 1,397 2,904
Total B2B 2,650 3,847 6,850
2,892 4,166 7,528

4. Segmental information

Information reported to the Group’s Chief Executive, the strategic chief operating decision-maker, for the purposes of resource allocation and assessment of the Group’s segmental performance is primarily focused on the origination of the revenue stream. The Group’s principal reportable segments under IFRS 8 are therefore as follows:

• Business to business (“B2B”)

• Business to consumer (“B2C”)

Segment revenues and results

The following is an analysis of the Group’s revenue and results by reportable segment.

Period ended 30 June 2015 (Unaudited) B2C£’000 B2B£’000 Total£’000
Net revenue 242 2,650 2,892
Distribution costs (excluding depreciation and amortisation) (290) (1,161) (1,451)
Segment result (48) 1,489 1,441
Administration expenses (3,110)
Depreciation (211)
Amortisation of intangible assets (701)
Finance income 19
Loss before taxation (2,562)
Taxation -
Loss for the period after taxation (2,562)

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements (continued)

Period ended 30 June 2014 (Unaudited) B2C£’000 B2B£’000 Total£’000
Net revenue 319 3,847 4,166
Distribution costs (excluding depreciation and amortisation) (465) (716) (1,181)
Segment result (146) 3,131 2,985
Administration expenses (3,493)
Depreciation (171)
Amortisation of intangible assets (271)
Finance income 42
Loss before taxation (908)
Taxation
Loss for the period after taxation (908)
Year ended 31 December 2014 (Audited) B2C£’000 B2B£’000 Total£’000
Net revenue 678 6,850 7,528
Distribution costs (excluding depreciation and amortisation) (1,051) (1,540) (2,591)
Segment result (373) 5,310 4,937
Administration expenses (6,469)
Depreciation (360)
Amortisation of intangible assets (777)
Finance income 67
Loss before taxation (2,602)
Taxation
Loss for the year after taxation (2,602)

The accounting policies of the reportable segments follow the same policies as described in note 1. Segment result represents the gross profit earned by each segment without allocation of the share of administration costs including Directors’ salaries, finance costs and income tax expense. This is the measure reported to the Group’s Chief Executive for the purpose of resource allocation and assessment of segment performance.

Administration expenses comprise principally the employment and office costs incurred by the Group.

Segment assets and liabilities

Assets and liabilities are not separately analysed or reported to the Group’s Chief Executive and are not used to assist in decisions surrounding resource allocation and assessment of segment performance. As such, an analysis of segment and liabilities has not been included in this financial information. All non-current assets are located in Europe and USA.

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements (continued)

Geographical analysis of revenues

This analysis is determined based upon the location of the legal entity of the customer.

Periodended30 June2015£’000

Unaudited

Period

ended

30 June

2014

£000

Unaudited

Yearended31 December2014£’000

Audited

UK and Channel Islands 530 789 1,622
Italy 622 587 1,150
The Netherlands 60 - 490
USA 1,479 1,537 2,780
Australia 201 1,147 1,162
Rest of the World - 106 324
2,892 4,166 7,528

Geographical analysis of non-current assets

At30 June2015£’000

Unaudited

At30 June2014£’000

Unaudited

At31 December2014£’000

Audited

UK and Channel Islands 5,094 2,017 3,583
USA 200 302 220
Italy 23 - 28
5,317 2,319 3,831

5. Exceptional costs

Periodended30 June

2015£’000

Unaudited

Periodended30 June

2014£’000

Unaudited

Yearended31 December2014£’000

Audited

Compensation for loss of office, redundancy and compromise costs, together with associated legal expenses 175 29 67
175 29 67

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements (continued)

6. Trade and other receivables

At30 June2015£’000

Unaudited

At

30 June2014£’000

Unaudited

At31 December2014£’000

Audited

Trade receivables 1,122 1,942 1,501
Other receivables 660 264 700
Prepayments and accrued income 807 1,232 622
Corporation tax receivable - 46 -
2,589 3,484 2,823

Other receivables include amounts due from payment service providers and VAT recoverable

7. Trade and other payables

At 30 June

2015£’000

Unaudited

At 30 June

2014£’000

Unaudited

At 31 December 2014£’000

Audited

Amounts falling due within one year
Trade payables 2,172 1,200 1,295
Other taxation and social security 171 151 188
Other payables 276 539 369
Accruals and deferred income 787 1,596 912
3,406 3,486 2,764

8. Share capital

At30 June2015£’000

Unaudited

At30 June2014£’000

Unaudited

At31 December2014£’000

Audited

Ordinary shares 559 558 559
559 558 559

Issue of shares

No shares were issued during the period ended 30 June 2015 (2014: 216,480).

GameAccount Network Plc

For the period ended 30 June 2015

Notes to the financial statements (continued)

9. Earnings per share

Basic earnings per share is calculated by dividing the profit/(loss) attributable to equity shareholders of the company by the weighted average number of ordinary shares in issue during the period.

Diluted earnings per share is calculated by adjusting the weighted average number of ordinary shares outstanding to assume conversion of all dilutive potential ordinary shares. The company has share options and a calculation is done to determine the number of shares that could have been acquired at fair value (determined as the average market share price for the period) based on the monetary value of the subscription rights attached to the outstanding share options. The number of shares calculated as above is compared with the number of shares that would have been issued assuming the exercise of the share options.

Periodended30 June2015Pence

Unaudited

Periodended30 June2014Pence

Unaudited

Yearended31 December2014Pence

Audited

Basic (4.58) (1.63) (4.66)
Diluted (4.58) (1.63) (4.66)
Earnings Periodended30 June2015£’000

Unaudited

Periodended30 June2014£’000

Unaudited

Yearended31 December2014£’000

Audited

(Loss) for the period (2,562) (908) (2,602)
Denominator Periodended30 June2015Number

Unaudited

Periodended30 June2014Number

Unaudited

Yearended31 December2014Number

Audited

Weighted average number of equity shares (basic) 55,882,536 55,845,396 55,864,119
Weighted average number of equity shares for diluted EPS 55,882,536 55,845,396 55,864,119

View source version on businesswire.com: http://www.businesswire.com/news/home/20150927005118/en/

Copyright Business Wire 2015

Date   Source Headline
5th May 202010:59 amRNSScheme of Arrangement becomes Effective
5th May 20207:30 amRNSSuspension - GAN PLC
5th May 20207:00 amRNSResult of GAN Limited U.S. Fundraise and IPO
1st May 20205:30 pmRNSGan
1st May 20202:26 pmRNSGAN Limited U.S. Roadshow Update
30th Apr 202011:05 amRNSSecond Price Monitoring Extn
30th Apr 202011:00 amRNSPrice Monitoring Extension
29th Apr 202011:06 amRNSSecond Price Monitoring Extn
29th Apr 202011:01 amRNSPrice Monitoring Extension
27th Apr 20201:45 pmRNSLaunch of GAN Limited U.S. Roadshow
22nd Apr 202011:31 amRNSCourt Sanction of the Scheme of Arrangement
20th Apr 20207:00 amRNSPA Gambling Growth for March 2020
17th Apr 20207:00 amRNSNJ Gambling Growth for March 2020
16th Apr 20207:00 amRNSGAN UK Scheme of Arrangement Update
9th Apr 20207:00 amRNSGAN FAQ on Scheme of Arrangement & NASDAQ Listing
3rd Apr 202011:17 amRNSDirector/PDMR Shareholding
31st Mar 202012:18 pmRNSResults of Court Meeting and General Meeting
30th Mar 20207:00 amRNSPA Gambling Growth for February 2020
27th Mar 20207:00 amRNSGAN Confirms Internet Gambling in Michigan State
26th Mar 202012:54 pmRNSDirector/PDMR Shareholding
25th Mar 20209:05 amRNSSecond Price Monitoring Extn
25th Mar 20209:00 amRNSPrice Monitoring Extension
25th Mar 20207:00 amRNSGAN Announces Trading Update & 2019 Results
24th Mar 20202:00 pmRNSPrice Monitoring Extension
23rd Mar 20209:05 amRNSSecond Price Monitoring Extn
23rd Mar 20209:00 amRNSPrice Monitoring Extension
20th Mar 20204:48 pmRNSSecond Price Monitoring Extn
20th Mar 20204:41 pmRNSPrice Monitoring Extension
20th Mar 20202:00 pmRNSPrice Monitoring Extension
20th Mar 202011:06 amRNSSecond Price Monitoring Extn
20th Mar 202011:00 amRNSPrice Monitoring Extension
18th Mar 20204:43 pmRNSSecond Price Monitoring Extn
18th Mar 20204:39 pmRNSPrice Monitoring Extension
17th Mar 20209:05 amRNSSecond Price Monitoring Extn
17th Mar 20209:00 amRNSPrice Monitoring Extension
16th Mar 202011:05 amRNSSecond Price Monitoring Extn
16th Mar 202011:00 amRNSPrice Monitoring Extension
13th Mar 20204:23 pmRNSPosting of Scheme Circular
13th Mar 202010:27 amRNSHolding(s) in Company
13th Mar 20209:05 amRNSSecond Price Monitoring Extn
13th Mar 20209:00 amRNSPrice Monitoring Extension
13th Mar 20207:00 amRNSNJ Gambling Growth for February 2020
10th Mar 20207:00 amRNSGAN Announces Favorable Italy Trading Update
9th Mar 20209:05 amRNSSecond Price Monitoring Extn
9th Mar 20209:00 amRNSPrice Monitoring Extension
3rd Mar 20202:06 pmRNSGAN Files UK Scheme of Arrangement
3rd Mar 20209:48 amRNSHolding(s) in Company
20th Feb 20207:00 amRNSPA Gambling Growth for January 2020
20th Feb 20207:00 amRNSPA Gambling Growth for January 2020
14th Feb 20207:00 amRNSJanuary 2020 New Jersey Gaming Growth

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