RE: Vanguard4 Feb 2020 20:52
Combat can take shape in a variety of game types, with tightly-wound battles set around space stations and wreckage. It won’t feel unfamiliar to those who have experience with the Elite or X series, particularly for those who pivot towards rapid, close-quarters battles.
While at EGX last year, I played through rounds of the arena-esque, dogfighting modes both in VR and on mobile. The mobile controls were extremely impressive considering the amount of stress a three-axis flight system would put on the normal two-stick screen layout.
Perhaps most interesting was the developers’ attitude toward growing the project.