Rainbow Rare Earths Phalaborwa project shaping up to be one of the lowest cost producers globally. Watch the video here.
Interview apparently on Proactive Investors today at some stage could be worth a tune in to find out what the company does and is doing, if you've been sitting on the sidelines watching.
TV thanks for that great update, looks like things are moving along at pace for all 3 parts of the business.
Apart from Whitbread, Dev Clever also has Britvic, Mitchells and Butler, J2O, Swinton insurance to name but a few, all on there website...in the coming months expect this too grow.
Engage,cloud based system, is an absolute game changer. That allows dev clever to launch campaigns for any brand any where in the world, for minimal cost and time to dev clever.
Only the beginning, plenty more news flow , but nice start to the day , lets see if we can keep that momentum going
Chris Jeffries CEO said:
Engage is an exciting, disruptive platform that enhances the current process of consumer incentive campaigns, allowing brands and retailers to reach more consumers with greater levels of engagement for less overall spend. The Engage platform has been in development and testing for over 4 years and has already delivered many successful campaigns for our multiple blue-chip clients that have engaged with millions of their consumers. The launch of our productised cloud-based system now makes it even easier and more cost effective for brands and retailers to engage with their consumers via incentive driven promotions and as our partner network grows our clients will see even greater returns.
Dev Clever, a leading developer of consumer engagement experiences, is pleased to announce that its new productised cloud-based gamification platform "Engage" has now launched.
Developed over 4 years, working with blue-chip brands in the UK, Engage is a consumer engagement platform that enables brands and retailers to deliver discount rewards and voucher driven consumer incentives that are fully controlled by the platforms proprietary gamification engine.
Whitbread currently using Engage, I'm sure there will be multiple companies using this already would expect to see more news watch this space as they say.
TV nice post, some decent and sustained newsflow will or should generate interest as people should then see the value of the tech that Dev will be delivering.
We now have several launch or soon to be launched products. There is serious interest in what has already ben launched to Market, lets not forget Vanguard Dev's launch of the mobile and console apps along with the pay per download Oculus VR versions, the Harlow venue’s staff are raving about its popularity on a pay per play basis.
Lots going on and lots to look forward to in the coming months.
Dev have been hiring Sales and Marketing folk recently to increase sales and awareness, the increase in Sales is too keep up with demand for Launchpad and VICTAR, news flow soon as too the uptake of numbers and what sort of revenue that this brings into Dev
The company has been established for more than a few years, they have in that time put profits into the development stage and the IPO money was invested into growing the company, as stated by Chris that they have been revenue generating from day 1, unlike others out there raising money left right and centre to keep the directors in a lavish lifestyle
Once VICTAR is launched hopefully we see some news flow on uptake of Schools etc
Yes Dan , not only the amount of schools, but the two other areas of business that are generating revenue, this is not a one trick pony.
https://www.thewilnecoteschool.com/world-war-one-virtual-reality/
Not Victar, official launch is March, more material probably will be posted by Dev Clever nearer the time, unless someone else on the forum has seen any content. The above link is by Dev Clever
https://www.devclever.co.uk/victar-at-the-world-skills-show-live/
Some reviews from the school pupils
three very clear markets and our products and our strategic partners which will be talking about in weeks to come have huge global presences so it depends whether we discuss what's the market in the UK or what's the potential market across the world.
The holy grail for investors is a company that can keep expanding sales and earnings for years on end. A crucial driver of long-term growth is research and development (R&D), which determines how many new and improved products and services a company can come up with – and how fast – to maintain or enhance its competitive edge. R&D can give sales, profits and share prices an especially big boost if it leads to the creation of a ground-breaking and wildly popular offering; think what the iPhone did for Apple, or the Walkman for Sony.
3 areas of business which are growing, Chris did say on the podcast that all monies from the placing where put back into the company, they are hiring as fast as they can to keep up with demand our freefloat is below 30m I would hazard to guess, when the newsflow start I'm sure this will start to motor through the gears.
By us introducing a practical application of virtual reality in today's market rather than something that's going to be there in the future this is the first VR application that actually has mass uptake and adds value in today's program. It will also make us a significant influencer in the UK VR education sector where we will hopefully be having conversations with major manufacturers of VR equipment to start talking about us being the conduit to which VR curriculum content will be delivered next year into schools. So give us three reasons why someone should hit the follow button on your page? What’s the next big milestone your hoping to achieve Chris? So there's a lot happening right now. March is going to be a huge month for us when we launch VICTAR into schools. We are currently pre-selling and pre-registering schools into that program right now. What I would say is that Dev Clever is developing groundbreaking step change technology and when I say developing I mean releasing as we’ve already built it. Right Chris if someone’s new to this which is understandable as you’re quite new to the stock market give them three quick reasons why they should hit that follow button on your page on Vox Markets. Ans add you to their watchlist please? Sure, giving you three bullet points about it I'd say that Dev Clever are an innovative exciting tech business who is in exactly the right area with the right product at the right time Excellent Chris, good to chat to you and like I say, lots going on and hopefully we’ll catch up in the not too distant future.
And the third part, Experience, is that right? Yes Experience is split into two parts but effectively what we create are immersive augmented reality and virtual reality consumer games. I say games they’re experiences really. We’ve developed our own proprietary multiplayer framework which enables us to produce immersive experiences at a fraction of their normal development time, so our games can hold up to 15 people using basic technology, just smart phones or standalone headsets such as Oculus VR and it can merge them all into one experience where they can compete or collaborate which obviously leads onto both of our individual channels, so with our competitive games such as Vanguard we have launched that into the UK leisure sector initially. The first installation was at Quasar in Harlow where 8 people can have a virtual reality competitive experience where they fight as space age gladiators against each other for 12 minutes and each person pays for that 12 minute experience, and then the next set of people come in, and because it's all built on lightweight technology we can roll it out across the UK into leisure and holiday parks for a fraction of what it would normally cost you to put on an immersive experience into that kind of venue. And then what we are then doing is using that same gaming framework we are launching on a kind of roadmap this year into the gaming market where people can download on their VR headsets PC and play against each other cross- platform. And then later on we will be introducing PlayStation Xbox and Nintendo Switch versions. Yes, and are you equally focused on all parts of the business or is one more so now? No, so a big part of what we did last year was departmentalise so we've got specific teams working on three core channels which is why we are having such market uptake in all three sections and what we are trying to do right now really is to bring people in to manage that demand. Yes, so what's the size of the market what are you hoping to achieve, what share of the market are you hoping to get Chris? Again it's a difficult question to answer because we've got three very clear markets and our products and our strategic partners which will be talking about in weeks to come have huge global presences so it depends whether we discuss what's the market in the UK or what's the potential market across the world. Whereas I can be more focused on education right now because our roadmap is focused on the UK market And what I can tell you is not only are we looking at the careers sector which is providing a product which is not only in demand but the government are penalising institutions for not working in this way if they don't improve the way that they deliver careers information.
So just explain, Launchpad and VICTAR, are they just the products you have or are there more products because you mentioned three different parts of the business? No, no, no that's just our Education channel Oh I see, so you have two other channels? Yeah So just go to the other parts of the business then Chris Absolutely, as I mentioned to you before Engage as we refer to that is a proprietary gamification engine which allows brands and businesses to completely control the allocation and distribution of prizes vouchers and rewards, and what that effectively means is for example if a brand were to do a promotion and let's say a brand wants to do say £1 off their products now they release that £1 off their products into the marketplace, well they're exposed to 60,000,000 people potentially taking up that redemption. Now by introducing gamification on top of that it allows us to control how many of those redemptions are actually located or distributed to customers so instead of having to restrict your promotion by say certain times of the day or qualifying purchases needed to be made, you can offer it to everyone and give them a chance of winning a reward rather than giving them a direct reward which is which is why we see such a huge uptake in our gaming solutions because it completely mitigates any risk of over distribution of the rewards.