Licencing model6 Nov 2019 10:06
I've been trying to work out how the above works. if you're a maker of widgets say then you may sell directly to a customer or distributer and you get paid and you've ticked that box.
My guess is that the recent agreement with Kindred say brought no direct income. Do we have to wait for our games to be distributed on their websites - say Step 1? Then when a player downloads or plays a game they make a payment to Kindred - Step 2. At some point determined by either Date, volume of players or cash amount we finally get paid - Step 3.
If this is roughly how it works then, in my view, because of this extended sales process we will have to see just how quickly signing a licencing agreement turns into actual revenue before we see sustained SP rises. Although, arguably, the most important step is signing agreements we have to wait for third party customers to actually pay and for revenue to eventually come to us. Not to sure if the above is the definitive way it works but I think our sales process is a little longer than some.
I have to say that once the transition to a full licencing model is completed we should go from strength to strength. The beauty of a licence is that once it's granted there are almost no costs involved so revenue is largely profit - happy days.